Quote Originally Posted by cidbahamut View Post
Accuracy caps. If the DDs are having trouble hitting something they'll just switch to pizza or sushi anyway.

I fail to see what Gravity II could possibly add to our toolbag.
Lets assume it works on all NM's and that only the Movement Speed reduction is removed from the spell on those that resist.

It doesn't take away from our toolbag either. Will it fix RDM enfeebling? No! will it make RDM enfeebling worse? No!

PS. I doubt most of today's players can cap accuracy on VoidWatch mobs or potentially any new ones SE brings out.