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Thread: Gravity II

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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Alvian
    World
    Phoenix
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    MNK Lv 12
    You're assuming this doesn't have a much higher evasion-down effect than Gravity's 10.
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  2. #2
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    Quote Originally Posted by Daniel_Hatcher View Post
    You're assuming this doesn't have a much higher evasion-down effect than Gravity's 10.
    Evasion down alone isn't going to make Rdm much more viable than it already is. The weight effect is superfluous for most NMs you'd bring more than a Rdm and another kiter to since you either don't need to kite it or kiting it is impossible.
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  3. #3
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    Quote Originally Posted by Daniel_Hatcher View Post
    You're assuming this doesn't have a much higher evasion-down effect than Gravity's 10.
    Accuracy caps. If the DDs are having trouble hitting something they'll just switch to pizza or sushi anyway.

    I fail to see what Gravity II could possibly add to our toolbag.
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  4. #4
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Accuracy caps. If the DDs are having trouble hitting something they'll just switch to pizza or sushi anyway.

    I fail to see what Gravity II could possibly add to our toolbag.
    Lets assume it works on all NM's and that only the Movement Speed reduction is removed from the spell on those that resist.

    It doesn't take away from our toolbag either. Will it fix RDM enfeebling? No! will it make RDM enfeebling worse? No!

    PS. I doubt most of today's players can cap accuracy on VoidWatch mobs or potentially any new ones SE brings out.
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