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Thread: Gravity II

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  1. #1
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    Maybe Gravity II will have niche uses if the Evasion down effect is -30 or -40 and no Notorious Monster is immune or extremely resistant. Of course, the same high difficulty Notorious Monsters on which melee have uncapped accuracy even with pizza +1 are the ones most likely to be resistant or immune. Also, melee will gain 20 accuracy just from the skill gain that comes with going from 95 to 99. Will upcoming Notorious Monsters in Voidwatch and such have more evasion than the current high evasion stuffs?

    I can definitely see why people are pessimistic about this spell.
    (1)

  2. #2
    Player ManaKing's Avatar
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    Iocus
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    RDM Lv 99
    Based off Gravity 1, this news is lack luster. Based off a wild assumption that they will change the intended use of Gravity 2, it could be good. But that is assuming pretty much everything.

    You can still be positive about it, but i understand people complaining already.
    (0)
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  3. #3
    Player saevel's Avatar
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    Enspell II's completely sucked, they sucked at 75 and they've only sucked more since then. If SE would of just made them Enspell 1 x 2 potency on all hits, THEN they would of been awesome, but instead they tried to make them into some sort of enfeebling item, except their only -10, not worth it. That and their in the wrong order, Enwater II should of gave the monster -30 resist to water and so forth, not thunder.

    Composure is pretty amazing, makes self buffing ridiculously easy, the accuracy puts us at the same level as A- users.

    Put as for Gravity II .. seriously it's gonna suck. Calling it right now. SE will allow us to land it on "lower" NMs that we TP burn in minutes but make the super NM's completely immune to it. Also it's going to have a really REALLY short duration just like Gravity 1. NM's will build resistance to it so for those NM's that it lands on, it'll only land a few times before the NM becomes immune.

    The whole reason we don't use gravity to lower the monsters evasion is the duration, its 30s tops, most likely 10~15s. And that's assuming it even lands on the NM in the first place. It could be -1024 evasion, still wouldn't mean jack sh!t if it only lasts 10~15s and can only be applied a few times to monsters we have 95% accuracy on anyway.

    BAD IDEA SE.
    (0)

  4. #4
    Player tyrantsyn's Avatar
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    Man this thread is like shooting the messager before they even get out of the car to walk up to the door.
    (0)

  5. #5
    Player saevel's Avatar
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    Quote Originally Posted by tyrantsyn View Post
    Man this thread is like shooting the messager before they even get out of the car to walk up to the door.
    It's because we have experience with these sorts of things. SE didn't just spend the last few years making RDM unable to solo anything to change that suddenly. Gravity lowers NM's movement speed making it ridiculously easy to kite / nuke. To prevent this SE makes it so NM's either outright resist Gravity (100% resist rate), that it lasts an incredibly short duration (5s), and that it'll only land twice per fight (building resists). These combined make Gravity useless as a spell, and nothing about Gravity II changes this, thus logic says Gravity II will be equally useless. ~IF~ it lands, then it'll only last a few seconds and you'll only be able to land it a few times.
    (0)

  6. #6
    Player tyrantsyn's Avatar
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    Quote Originally Posted by saevel View Post
    It's because we have experience with these sorts of things. SE didn't just spend the last few years making RDM unable to solo anything to change that suddenly. Gravity lowers NM's movement speed making it ridiculously easy to kite / nuke. To prevent this SE makes it so NM's either outright resist Gravity (100% resist rate), that it lasts an incredibly short duration (5s), and that it'll only land twice per fight (building resists). These combined make Gravity useless as a spell, and nothing about Gravity II changes this, thus logic says Gravity II will be equally useless. ~IF~ it lands, then it'll only last a few seconds and you'll only be able to land it a few times.
    Everything you said I agree with, My point was "RDM's as group are saying, don't come at me with that crap if it doesn't work" Because your just pissing us off" Didn't quite word it right, my bad.
    (0)

  7. #7
    Player Ketaru's Avatar
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    Ketaru
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    Siren
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    RDM Lv 99
    Man this thread is like shooting the messager before they even get out of the car to walk up to the door.
    I'd equate it more to stockholders finding out Apple is going to be developing an expensive high-tech typewriter.

    En2 spells...are a melee RDM's best friend.
    Wut?
    (3)
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  8. #8
    Player Trangnai's Avatar
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    Character
    Rivicus
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    Asura
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    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Enspell II's completely sucked, they sucked at 75 and they've only sucked more since then. If SE would of just made them Enspell 1 x 2 potency on all hits, THEN they would of been awesome, but instead they tried to make them into some sort of enfeebling item, except their only -10, not worth it. That and their in the wrong order, Enwater II should of gave the monster -30 resist to water and so forth, not thunder.

    Composure is pretty amazing, makes self buffing ridiculously easy, the accuracy puts us at the same level as A- users.

    Put as for Gravity II .. seriously it's gonna suck. Calling it right now. SE will allow us to land it on "lower" NMs that we TP burn in minutes but make the super NM's completely immune to it. Also it's going to have a really REALLY short duration just like Gravity 1. NM's will build resistance to it so for those NM's that it lands on, it'll only land a few times before the NM becomes immune.

    The whole reason we don't use gravity to lower the monsters evasion is the duration, its 30s tops, most likely 10~15s. And that's assuming it even lands on the NM in the first place. It could be -1024 evasion, still wouldn't mean jack sh!t if it only lasts 10~15s and can only be applied a few times to monsters we have 95% accuracy on anyway.

    BAD IDEA SE.
    If your Grav is only lasting 30 seconds something is wrong. that aside yes, this spell is useless for the same reasons tier I grav is useless, because SE is so scared or rdms being able to do anything that they had to nurf this spell to be enitrely worthless.

    I must ask why there isnt a dev tag thought, the devs should see that this spell is already worthless before they make it mainstream. thought I'm sure it won't change anything, all SE has done sense the level cap increase was troll rdm.
    (2)

  9. #9
    Player saevel's Avatar
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    Quote Originally Posted by Trangnai View Post
    If your Grav is only lasting 30 seconds something is wrong. that aside yes, this spell is useless for the same reasons tier I grav is useless, because SE is so scared or rdms being able to do anything that they had to nurf this spell to be enitrely worthless.

    I must ask why there isnt a dev tag thought, the devs should see that this spell is already worthless before they make it mainstream. thought I'm sure it won't change anything, all SE has done sense the level cap increase was troll rdm.
    Spoken from someone who's never kited a NM before.

    Gravity lands on regular monsters for up to 120 seconds, but on NM's your lucky to get 30s tops and usually 15s or less. And that's assuming it even lands in the first place. SE did this to inhibit all those RDM soloists from using gravity to kite nuke NM's.
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Movement speed is nice, shame they've broken Phalanx II. You cast it and it wears off before it even finishes casting.

    Also every NM I tried resisted it completely.
    (0)
    Last edited by Daniel_Hatcher; 11-19-2011 at 01:09 AM.

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