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Thread: Gravity II

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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    SUGGESTION:

    Can you make it so it does two checks when cast.

    1. -Movement Speed
    2. Evasion Down Check

    and make it "since you don't want the movement speed working on NM's" so it at least still gives the evasion down effect.
    (5)

  2. #2
    Player Quetzacoatl's Avatar
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    Character
    Quetzacoatl
    World
    Leviathan
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    DRK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    SUGGESTION:

    Can you make it so it does two checks when cast.

    1. -Movement Speed
    2. Evasion Down Check

    and make it "since you don't want the movement speed working on NM's" so it at least still gives the evasion down effect.
    This. Otherwise, There is absolutely no use for this spell when it keeps being resisted.
    (2)

  3. #3
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    This. Otherwise, There is absolutely no use for this spell when it keeps being resisted.
    If I'm not mistaken SE said something about this. Perhaps it can be sortof like Dia or the Ninja nukes in that the enfeebling effect (in this case, evasion down) is 100% guaranteed, whereas the damage part (movement speed down) is not. Or something like that.

    I'm really hopeful for this, having an evasion down spell to match Dia would be so hot - I could rant about how useful this would be for ages, assuming the effect is significantly potent (10-15% sounds nice but knowing SE and evasion down effects it might be a straight number, in which case I'd hope for something like Enfeebling Magic/10).

    And before anyone asks, yes, I want this spell to be brokenly powerful.
    (1)

  4. #4
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    If I'm not mistaken SE said something about this. Perhaps it can be sortof like Dia or the Ninja nukes in that the enfeebling effect (in this case, evasion down) is 100% guaranteed, whereas the damage part (movement speed down) is not. Or something like that.

    I'm really hopeful for this, having an evasion down spell to match Dia would be so hot - I could rant about how useful this would be for ages, assuming the effect is significantly potent (10-15% sounds nice but knowing SE and evasion down effects it might be a straight number, in which case I'd hope for something like Enfeebling Magic/10).

    And before anyone asks, yes, I want this spell to be brokenly powerful.
    The spell just says "Resists the spell" and no warning appeared after 5 minutes that the "evasion down effect wears off"
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Well I basically got that the OP was jokingly applying reverse psycology- I did originally read it as a genuine complaint. But posting a thread like this and not having any serious intent isn't really helpful.
    (1)

  6. #6
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    Gravity II has a low recast so people can watch it be resisted twice as often and attain twice as much disappointment in a given frame of time.
    (7)

  7. #7
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by SpankWustler View Post
    Gravity II has a low recast so people can watch it be resisted twice as often and attain twice as much disappointment in a given frame of time.
    This made me laugh. The thought of having 2 grav spells that get resisted constantly is just too much.
    (0)

  8. #8
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    If SCH is getting Regen IV and V, can RDM get Refresh III and Refresh IV at least? Scrap Gravity II, it was always a bad idea even though it was in the .dat files since 2004.
    (4)

  9. #9
    Player Mirage's Avatar
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    Quote Originally Posted by Ophannus View Post
    If SCH is getting Regen IV and V, can RDM get Refresh III and Refresh IV at least?
    I think a more interesting for rdm would be a reverse-gravity. A spell that increases evasion for the target, but probably not increase the movement speed because that might be a bit too powerful. It would be like a Protect/phalanx but for evasion tanks instead.
    (1)

  10. #10
    Player
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    Quote Originally Posted by Mirage View Post
    I think a more interesting for rdm would be a reverse-gravity. A spell that increases evasion for the target, but probably not increase the movement speed because that might be a bit too powerful. It would be like a Protect/phalanx but for evasion tanks instead.
    ie. Float. wouldn't be bad I suppose.
    (4)

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