I dunno, it seems like they really do need that extra QC time to make sure Green Ribbons don't start giving us +10 MND and all that fun stuff.
I guess there's nothing in the dats either then
Would be nice if our moogle buddies could dig up an example piece so we could get a better idea of the before, after, and a general sentiment of where SE might run with this. Prior admission that static stats "won't be as strong" when the whole static/random poll went on no doubt has some on edge about the end result.
I've got close to 11 full relic sets in storage from the years of Dynamis I've done. Hoping this finally makes keeping all that crap worth it.
It's pretty clear that they will become the same item, the trials will just be different.
Easier Path= Ten 100 pieces?
Harder= One 100 piece?
I wonder if they'll make the harder path so hard that 99% of people will just opt for the easy path considering a decent lowman group of melees with /DNC and a THF could cap almost every -1 for the zone in a single run(I've seen them drop like candy). Kind of like how you could pay 500k for an Airship pass at rank 1(Harder path) or get rank 4 and get it for free(easier path). Or do like 10,000 WS at floor 1 Nyzul or get floor 100 and only have to do 300.
Hey Camate!
Does the first stage require items and the second stage require merits, or does the first stage increase the armor's stats and the second stage increase its effect on merit abilities or something? It's kind of ambiguous.
Since the word they used was Augments rather than Trials, I'm assuming that the first upgrade will boost the power of the existing armor with respect to the existing stats, and the second upgrade will boost the power of Merit-related abilities. Hopefully this is done in addition to the upgrades from the first stage, because choosing between a Duelist's Chapeau +2 and a Duelist's SuperChapeau that boosts Dia 3 potency is going to be annoying.
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