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  1. #1
    Player Edyth's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99

    Bastion battles should be more frequent, or we need inter-Abyssea fluxes for Bastion

    Bastion enemies advance very sluggishly. To go from 90% to 100% took nearly 20 minutes today (had about a minute left on Call Wyvern). Also, when it's at 100%, there's still maybe a minute's delay before the sergeant declares the battle has started.

    After I participated in that fight, the other Bastion battles for Misareaux weren't even 50% ready, so if 10% preparations = 20 minutes (rounded up), that'd be about 100 minutes till the next Bastion.....

    So, could we just have the enemies' attack preparation % go up faster? Like 1% = 1 minute? Or better yet, could we have new veridical confluxes for the Bastion zones to warp between Abyssea - Vunkerl/Misareaux/Attohwa? I wouldn't mind having to get my atma and cruor buffs again; I just don't want to have to go maw to maw. Bastion isn't lucrative enough to be worth the time and effort of maw-hopping, considering the battles can end in 5 seconds.

    Thank you for the consideration.
    Edyth
    (4)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    eh.. after I do them for a bit, would get a "feel" for how long to wait outside the maw based on the percentages. Then it's just a matter of checking with the prefect or his sergeant (at base camp where you first enter the maw) for the status of each of the attack vectors---if none are near a % for advancement, just exit and wait. If you are in the city, can get the state of the resistance in a similar fashion from the teleport NPC's to know if they are about to get attacked as well before warping out there.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    System just needs a greater overhaul to better resemble Campaign in participation potential. Ideally, 20 of every 30 minutes should have some form of combat going in a given zone instead of players waiting longer for mobs to show up than it does for them to obliterate 1% martellos with no ward defenses to speak of.
    (1)

  4. #4
    Player Tagrineth's Avatar
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    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Campaign can take forever for attacks too. I think the rate of Bastion attacks is dependent on how your win ratio is though. If you lose a lot, the attacks take longer to arrive. So the mechanism is already there, just that it's not done enough to matter.

    They should probably buff the NPCs again.
    (0)

  5. #5
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    you can get your clone wards and/or buff the martello or NPC's a little by simply running an op once per game day. Sometimes that is the deciding factor for a solo win, and it only takes a couple minutes to run some of those ops. You can also /mage and buff them with prot/shell/haste (or even just shining ruby) as well. Buffing them has the added benefit of a boost to your xp/credits on the first kill as well.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #6
    Player svengalis's Avatar
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    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Bastion is totally random from what I have seen. It doesn't always take 20 minutes for every 10%.
    (0)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    It is not random.

    Bastion advances as players kill normal monsters in the area. You'll ifnd that when there are EXP groups in the area, the battles come much faster.
    (0)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    You can make Bastion's not last 5 seconds if you 'ga all the enemies before they reach the Martello, I do it all the time on RDM. The NPC's run out to you that way.
    (0)

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