
Originally Posted by
Dreamin
Annalise,
I agreed with you in the regard on the 2 pet jobs being like apple and orange. One is based on MP the other used to be based on Charm but is now essentially 100% on jug. My agrument is that for almost all the use cases between SMN and BST, a SMN can overcome their limitations whereas the BST has a much harder limitation to overcome which is the timer. There's a physical hard limit (time reduction gears) that is much harder to deal with then say MP recovery (i.e. temp items, /refresh, refresh 2, ballard, convert, etc).
As for the other pet job, DRG has Steady Wing which is basically a SS on your bird (3min duration, 5min recast). Not sure how many dmg it reduces since I've hardly ever play DRG anymore other than doing proc as DRG in VW now a day.