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  1. #1
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    They're not even close to the same league.. There is quite a large time-out if your BST dies too quickly, they can't just be re-summoned immediately. It's the first thing they did right in BST's case.

    Like I said previously. SMN has a native 50% reduction, so even had BST had double a SMN's HP and no PDT it would make them basically equal. I wouldn't personally be moaning about a trait which is a bit meh was weakened due to a natural 50%- Physical DMG taken on my BST Pet.

    Gimping a BST masters natural skills including a 10% -DT hat with no bonus for the BST itself, same with 2 axes I would not class as "not gimping their job"
    I'm not sure what league you're referring to. They are in the pet job class, and there aren't enough jobs to distinguish them as separate leagues.

    I agree -PDT gear on bst don't give anything directly to the BSTs but that's generally always been the case. BST Empy helm is haste,acc,dex and CHR bonus which isn't going to make or break their job. Giving up Caller's Horn +2 is a much bigger trade off for only 5% real damage reduction.

    I also agree the timer differential warrants BSTs gain preferential bonuses, which they do, in the form of pet foods that heal for 900+ HP on their pets, Pets with significantly more HP and hate generating ability, ability to rest and heal pets, and ability to shift hate and so on.

    SMNs don't have any of that. So implying that asking for a job trait to be applied as a direct bonus instead of a pro-rated bonus is somehow going to suddenly bring our job above a BST or make up all the goodies BST gets for having a pet timer is a bit rich.

    I should also add, a lot of gear SMN get don't add anything to SMNs and are situational or only works when we do something. SMN skill remain largely an abstract stat directly useful for wards, siphons and rages--at lvl 75, but I'm not sure if there was ever an ACC cap to those bonuses given we've gained 20 levels since.
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    Last edited by Dekusuta; 11-17-2011 at 03:03 AM.