I am curious.

Is it possible to alter things in WoE fluxes based on the number of players in it? Not things like drop rates that are likely to cause player irritation, but 'can more people join after a certain HP %'.

Can we get an approximate idea of the balance intended by the Development team for this event? Players always seem to ask for a lot and believe we get ignored, but whether we are, or not, we are definitely asking for X Y and Z without having any idea of what the Dev team's aims are, therefore we can't necessarily make requests that are within their willingness to do.

I know it has taken me approximately 100 runs to get enough coins for Tobi. That's 100 hours for the base weapon.

In this time I have also seen 8 Devious die. If I assume that my droprate is relatively normal, that means it would take 1200 hours to get all the Dies myself.

Is it simply not intended for most players to have +3 versions of their WoE Genuine Fake Empyreans? There has definitely been some indication that as you get higher in a weapon's power scale, the design is that less people are supposed to have it at all.

That's my question set for WoE. It was said that the intention was to have things such that not everyone has certain spells or weapons.

In my personal opinion this is normally balanced by making the content either hard to do, so that one requires more skill to get what you want, or by making it a tradeoff in that players simply choose not to do the content because they have something else to aim for.

Should people just be ignoring WoE because the intent was to make the system tedious enough to 'encourage' them to spend their time on other things?