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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Hello!

    I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.

    The following changes will be reflected in the mid-February version update.
    (Only changes that have been implemented on the test server)

    Quote Originally Posted by Gildrein View Post
    • The following adjustments will be made to spoils in the Walk of Echoes:
      • Walks 8–11: The drop rate for Devious Dice will be increased so that approximately half of all battle participants will receive them.

      • Walks 12–15: Enemies will drop magic scrolls for spells learnable at level 96
    Next, we plan on implementing the following three specs to accomplish our objectives.

    Objectives
    • Shorten the wait time (make it easier to participate in content successively)
    • Adjust difficulty of boss battles
    • Adjust difficulty immediately after entering

    Specs
    • Remove the wait time to re-obtain “Kupofried’s Medallion”
    • Ease up on damage dealt by AoE attacks from bosses
      Same as the specs to be implemented for Voidwatch
    • Obtain a temporary item when entering a walk

    We plan on allowing players to obtain one of five random temporary items.
    In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
    • Addition of bonus walks
      This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
      We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
       
    • Implementation of skill increase
      This has been implemented on the test server.
      There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.

    Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

    However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

    Please let us know what you think.
    (17)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post

    Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

    However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

    Please let us know what you think.
    Any chance of a hybrid option where in the time remaining is a factor? Maybe keep the %50 limit in place, but remove it when the fight has lasted over x amount of time? That way we don't get scenarios where people hog zones for enormous amounts of time.

    If 14 people have a zone down to 10% in 5 minutes, then people shouldn't be able to pop in and get credit. But if 2 summoners have been widdling an NM down to 49% for half an hour, they probably wouldn't mind the help.
    (2)

  3. #3
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Camate View Post
    Please let us know what you think.
    The wait time on Kupofried's Medallion is the biggest non-log-related issue, and that's being removed.

    Nightmarish Area-of-Effect attacks in something apparently meant for garbage salad-style groups is the biggest problem during the actual fights, and that is being adjusted.

    These changes sound really good.

    As for the random bonuses, whatever route is taken, I'd prefer to be notified of them. Whether it's my all-too-rapidly metastasizing bladder cancer or weakened skeletons on a series of imaginary floating rocks; I like to know about stuff early!
    (0)

  4. #4
    Player VZX's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Vrytreya
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    Please let us know what you think.
    Please remove the requirement zombie-ing in WoE when you are not teaming up with healer (for whatever reason that is).
    WoE isn't pleasant to do because you're spending 90%+ of your time zombie-ing. And playing your job when weakened isn't considered playing at all.

    All the popular Flux (7,9,11,12,13, and that's probably the only fluxes people do most of the time) always had me zombie-ing for whatever action I did.

    Removing AoE power from boss is one thing, but even normal monster have enough power in their AoE to wipe anything nearby. Take an example Pterandon in flux 11, Warped wail will half your HP -> proceed with storm wing and you will get people killed.
    (0)