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  1. #51
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    This is a good first step. The next step should be lowering the dice requirement to 10, and the trial will be reasonable.
    (3)

  2. #52
    Player
    Join Date
    Jul 2011
    Posts
    597
    Now add a warp there directly from Jeuno so people will be more inclined to just do it in their free time, rather than the zone being empty nearly 24/7 on Asura.
    (1)

  3. #53
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)

    I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
    • Raising drop rate on Devious Die in Walks eight through eleven.
      *Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
    • Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
    As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
    make the chest spawn even if you faild/time out a run would be much better!
    (2)

  4. #54
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kriegsgott View Post
    make the chest spawn even if you faild/time out a run would be much better!
    Be rewarded for failing, how does that even make sense?
    (3)

  5. #55
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Be rewarded for failing, how does that even make sense?
    yeah sorry didn know some people can solo a WoE run being stupid and make the Enemys
    <Self Destruct!> or something like this....
    (0)

  6. #56
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Daniel_Hatcher View Post
    Be rewarded for failing, how does that even make sense?
    In campaign you get rewarded for failing all the time. In Einherjar you get ichor even if you fail the floor.

    Again WoE should be somewhat similar but I'd suggest a point system based on performance that then can be used to buy coins, spells, gear etc. That way even failure gets a chance to progress. Save chests for victory and a greater chance at obtaining coin purses, spells, etc.
    (2)
    Yo Ho Yo Ho, a pirate's life for me!

  7. #57
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello!

    I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.

    The following changes will be reflected in the mid-February version update.
    (Only changes that have been implemented on the test server)

    Quote Originally Posted by Gildrein View Post
    • The following adjustments will be made to spoils in the Walk of Echoes:
      • Walks 8–11: The drop rate for Devious Dice will be increased so that approximately half of all battle participants will receive them.

      • Walks 12–15: Enemies will drop magic scrolls for spells learnable at level 96
    Next, we plan on implementing the following three specs to accomplish our objectives.

    Objectives
    • Shorten the wait time (make it easier to participate in content successively)
    • Adjust difficulty of boss battles
    • Adjust difficulty immediately after entering

    Specs
    • Remove the wait time to re-obtain “Kupofried’s Medallion”
    • Ease up on damage dealt by AoE attacks from bosses
      Same as the specs to be implemented for Voidwatch
    • Obtain a temporary item when entering a walk

    We plan on allowing players to obtain one of five random temporary items.
    In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
    • Addition of bonus walks
      This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
      We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
       
    • Implementation of skill increase
      This has been implemented on the test server.
      There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.

    Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

    However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

    Please let us know what you think.
    (17)
    Devin "Camate" Casadey - Community Team

  8. #58
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I'm totally fine with not being able to enter in past 50% completed Walks, as long as we get the chance to enter more than just once every 1 earth-time hours.
    Tbh the zoning thing is annoying, even if you removed the long cut-scene it just doesn't make a lot of sense. Why don't you just make the medallion into a permanent key item and make so we can enter, I dunno, twice per vana-diel day?


    Also a good idea would be to have a random Walk offer special "bonus" (like increase skillup rate, increased xp, increased drop rate or whatever), if you enter that walk you will receive the bonus for the rest of the run.
    This random walk should change every vana'diel day. This would be nice to stimulate people into doing walks they never do.
    The walk currently under the effect of the bonus would be announced each time you zone in and whenever it changes (every vana'diel day)
    (7)
    Last edited by Zhronne; 02-08-2012 at 05:27 AM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #59
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post

    Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

    However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

    Please let us know what you think.
    Any chance of a hybrid option where in the time remaining is a factor? Maybe keep the %50 limit in place, but remove it when the fight has lasted over x amount of time? That way we don't get scenarios where people hog zones for enormous amounts of time.

    If 14 people have a zone down to 10% in 5 minutes, then people shouldn't be able to pop in and get credit. But if 2 summoners have been widdling an NM down to 49% for half an hour, they probably wouldn't mind the help.
    (2)

  10. #60
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    The removal of the Vana'Diel day wait time should be prioritized above all else imo.
    (8)

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