This is a good first step. The next step should be lowering the dice requirement to 10, and the trial will be reasonable.
This is a good first step. The next step should be lowering the dice requirement to 10, and the trial will be reasonable.
Now add a warp there directly from Jeuno so people will be more inclined to just do it in their free time, rather than the zone being empty nearly 24/7 on Asura.
In campaign you get rewarded for failing all the time. In Einherjar you get ichor even if you fail the floor.
Again WoE should be somewhat similar but I'd suggest a point system based on performance that then can be used to buy coins, spells, gear etc. That way even failure gets a chance to progress. Save chests for victory and a greater chance at obtaining coin purses, spells, etc.
Yo Ho Yo Ho, a pirate's life for me!
Hello!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
- Shorten the wait time (make it easier to participate in content successively)
- Adjust difficulty of boss battles
- Adjust difficulty immediately after entering
Specs
- Remove the wait time to re-obtain “Kupofried’s Medallion”
- Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch- Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
- Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
- Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think.
Devin "Camate" Casadey - Community Team
I'm totally fine with not being able to enter in past 50% completed Walks, as long as we get the chance to enter more than just once every 1 earth-time hours.
Tbh the zoning thing is annoying, even if you removed the long cut-scene it just doesn't make a lot of sense. Why don't you just make the medallion into a permanent key item and make so we can enter, I dunno, twice per vana-diel day?
Also a good idea would be to have a random Walk offer special "bonus" (like increase skillup rate, increased xp, increased drop rate or whatever), if you enter that walk you will receive the bonus for the rest of the run.
This random walk should change every vana'diel day. This would be nice to stimulate people into doing walks they never do.
The walk currently under the effect of the bonus would be announced each time you zone in and whenever it changes (every vana'diel day)
Last edited by Zhronne; 02-08-2012 at 05:27 AM.
And the autumn of life has finally come
with the promise of winter thaw.
Any chance of a hybrid option where in the time remaining is a factor? Maybe keep the %50 limit in place, but remove it when the fight has lasted over x amount of time? That way we don't get scenarios where people hog zones for enormous amounts of time.
If 14 people have a zone down to 10% in 5 minutes, then people shouldn't be able to pop in and get credit. But if 2 summoners have been widdling an NM down to 49% for half an hour, they probably wouldn't mind the help.
The removal of the Vana'Diel day wait time should be prioritized above all else imo.
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