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  1. #21
    Player
    Join Date
    Mar 2011
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    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    (1)

  2. #22
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Ophannus View Post
    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    they said no plans for group 1 yet
    also pay attention and realize they might not adjust every single merit, and drg merit on jump and high jump already reflect on spirit and soul jump so no idea what you are complaining about
    (1)

  3. #23
    Player Absolutezero's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Absolutezero
    World
    Quetzalcoatl
    Main Class
    RDM Lv 90
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    (4)

  4. #24
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ophannus View Post
    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    Ummm, the merits affect Spirit Jump and Soul Jump already. There's no reason to assume that whatever additional effects they add won't apply to them as well. +DMG% seems like the most obvious enhancement

    As for Super Jump, they honestly could add a variety of things (including, but not limited to what you said). For example, they could make your next few actions also hateless.
    (0)

  5. #25
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I am versy curious how this change will affect the corsair merit abilities fold and snake eye. I am not even sure how you could add any potency to those abilities. They could become charged abilities but a 5 charge snake eye at 5 min recast seems very strong.
    (0)

  6. #26
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Absolutezero View Post
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    (0)

  7. #27
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by tyrantsyn View Post
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    Going by what they said the only changes at the moment they are looking at is stuff concerning recast not duration so it would seem stuff such as rdm spells have yet to either be considered for a change for example as those are not affected by recast and are not even JA. This just seems like the initial changes they are planning, doubt it will be within this coming update as well so still very early to think this is all they will do.
    (0)

  8. #28
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Quote Originally Posted by tyrantsyn View Post
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    You place too much hope with SE doing that kind of blessed adjustment for Red Mage.
    (0)

  9. #29
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    Can we get an ironclad guarantee that you won't nerf the potency of merit JAs and make us restore them through merit levels?
    ie. Saber Dance's base DA rate is 20%. Knowing a typical SE patch, you guys would nerf it to a base rate of 12% and make us restore it to 20% through merits. Please don't.
    So so so so worried about this... Thinking about Troubadour and Nightingale as well, and many other things
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #30
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Wonder how this will affect Diffusion. Perhaps, on 5 merits, ability to cast 5 self buff spells per use.
    (0)

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