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  1. #1
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Greetings! I have some information to pass along in regards to the merit point adjustments! We looked into both groups 1 and 2 of the merit points and decided to make the following adjustments:
     
    • Group 1
      As the first step we take, we’ll be reviewing point increases.
       
    • Group 2
      1. Abilities with an increased effect from the second step on
        We have no plans for adjustments for now.
         
      2. Abilities with a shorter recast time from the second step on
        We plan on adjusting these abilities so that their effects are increased with each step, instead of having their recast time shortened with each step. The recast time that has been shortened up to the fifth step will be used.
         
        The following are adjustments that do not deal with the effects of merit points.
        The below examples are for ease of reference.
        Ex 1: Devotion is raised to the fifth step
        Before: The recast time is shortened from 20 minutes to 10 minutes

        After: Increased MP recovery
        *The recast time is fixed at 10 minutes
        Ex 2: Sange is raised to the fifth step
        Before: The recast time is shortened from 15 minutes to 5 minutes

        After: Shadow images are no longer consumed
        *The recast time is fixed at 5 minutes
        *We are considering adding new shuriken
      3. Other
        If the above adjustments do not solve all of the problems, we'll look into adjusting the effects themselves.

    Upon further development and consideration, the adjustments may change, but for now we plan on making the above adjustments. We will let you know when we decide on the details.
    (16)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Bayohne, could you please shed light on RDM group 2 merit changes?

    Blind II, Paralyze II and Slow II are fine as is, but Dia III, Bio III and Phalanx II are and always have been utter broken.
    Dia III, Bio III and Phalanx II are all crippled in duration and potency, UNLESS you get all 5 ranks in them.

    I'm sure you are familiar with the community's spitefull response to the scheme used for the new weaponskills? That scheme was implemented several years earlier in half of the RDM group 2 merits.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Kristal View Post
    Bayohne, could you please shed light on RDM group 2 merit changes?

    Blind II, Paralyze II and Slow II are fine as is, but Dia III, Bio III and Phalanx II are and always have been utter broken.
    Dia III, Bio III and Phalanx II are all crippled in duration and potency, UNLESS you get all 5 ranks in them.

    I'm sure you are familiar with the community's spitefull response to the scheme used for the new weaponskills? That scheme was implemented several years earlier in half of the RDM group 2 merits.
    Do you even play RDM?

    Blind II -> utter crap due to monster accuracy formula
    Paralyze II -> Good but everything it would be good on is resistant to it
    Slow II -> Mediocre, but not bad

    Phalanx II -> utter crap due to scaling formula
    Bio III -> utter crap due to low dark magic skill (we have E skill rating)
    Dia III -> Best enfeeble in the game, monster can't resist it and gives everyone an attack bonus

    You have Slow II and Dia III as the useful ones. Rest are for procing VWNM or soloing.
    (0)

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