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  1. #31
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Zhronne View Post
    So so so so worried about this... Thinking about Troubadour and Nightingale as well, and many other things
    At least with Troub and Nightingale you don't really have any other competitive Tier 2 merit to spend it on. For Dancer, we're facing:
    1) They buff Saber/Fan Dance and we happily re-merit because we like the changes better than Closed Position.
    2) They change Saber/Fan Dance to be weaker at 1/5 than they are currently, but stronger at 5/5. We grudgingly re-merit or at least push things around.
    3) They full-SE it and make you go 5/5 Saber or Fan Dance to get an effect as potent as the current one. I lose 4 of my Closed Position merits just so I can use Saber Dance the same way I do now.
    (2)

  2. #32
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Absolutezero View Post
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    Pretty much.
    (0)

  3. #33
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    while your adjusting group 2 merits could you make "feral howl" you know.... work?
    (0)
    SERAPHBismarck

    Pround member of Reminding se there is a bst forum.
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  4. #34
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Dais View Post
    I am versy curious how this change will affect the corsair merit abilities fold and snake eye. I am not even sure how you could add any potency to those abilities. They could become charged abilities but a 5 charge snake eye at 5 min recast seems very strong.
    Wouldn't really be strong in as much as you can never do better than an XI on buffs. Seen as you can already get XI's fairly regularly if you really try, wwe're not talking game breaking having an abilitiy that would assure more XI's or Lucky's.
    But I agree that its hard to imagine how Snake Eye and Fold can be empowered other than adding charges since they are really all or nothing abilities.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  5. #35
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Re-work Muted Soul and Diabolic Eye - because they are worthless.


    Diabolic Eye:

    -% HP counteracts the only JA we have to deal damage - souleater and is worthless.
    +accuracy is not needed or an issue on people with good gear and who play the job properly.

    Remove -% hp, and give it a beneficial effect that matters.


    Muted Soul:

    When I swing around a weapon like Apocalypse, or anything worth mention -enmity isn't really going to help, I don't gear my DRK for -enmity. Complete waste please redo the effect entirely.



    Dark Seal:

    I wish I had magic that this would be worth casting on, or if it boosted Drain/Aspir/Absorb spells in an interesting way.
    (1)
    Last edited by Urteil; 12-10-2011 at 07:56 PM.

  6. #36
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'll be curious to see what happens with Feral Howl.
    (0)

  7. #37
    Player Vizardx's Avatar
    Join Date
    Aug 2011
    Posts
    24
    Character
    Vizardx
    World
    Bahamut
    Main Class
    NIN Lv 90
    100 bucks says it increases the Duration of the Terror effect that will never land.
    (0)

  8. #38
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Urteil View Post
    Diabolic Eye:

    +accuracy is not needed or an issue on people with good gear and who play the job properly.
    I remember when DRKs could fly...
    (0)

  9. #39
    Player ShadedOnyx's Avatar
    Join Date
    Aug 2011
    Location
    San d'oria
    Posts
    20
    Character
    Kariana
    World
    Phoenix
    Main Class
    DRK Lv 99
    I think the thing they would do for Fold is remove all your rolls. SNake eye probably would be multiple rolls
    (0)

  10. #40
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Bayohne, could you please shed light on RDM group 2 merit changes?

    Blind II, Paralyze II and Slow II are fine as is, but Dia III, Bio III and Phalanx II are and always have been utter broken.
    Dia III, Bio III and Phalanx II are all crippled in duration and potency, UNLESS you get all 5 ranks in them.

    I'm sure you are familiar with the community's spitefull response to the scheme used for the new weaponskills? That scheme was implemented several years earlier in half of the RDM group 2 merits.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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