Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42

Dev. Posts

Hybrid View

  1. #1
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by tyrantsyn View Post
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    Going by what they said the only changes at the moment they are looking at is stuff concerning recast not duration so it would seem stuff such as rdm spells have yet to either be considered for a change for example as those are not affected by recast and are not even JA. This just seems like the initial changes they are planning, doubt it will be within this coming update as well so still very early to think this is all they will do.
    (0)

  2. #2
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Quote Originally Posted by tyrantsyn View Post
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    You place too much hope with SE doing that kind of blessed adjustment for Red Mage.
    (0)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Absolutezero View Post
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    Pretty much.
    (0)

  4. #4
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I am versy curious how this change will affect the corsair merit abilities fold and snake eye. I am not even sure how you could add any potency to those abilities. They could become charged abilities but a 5 charge snake eye at 5 min recast seems very strong.
    (0)

  5. #5
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Dais View Post
    I am versy curious how this change will affect the corsair merit abilities fold and snake eye. I am not even sure how you could add any potency to those abilities. They could become charged abilities but a 5 charge snake eye at 5 min recast seems very strong.
    Wouldn't really be strong in as much as you can never do better than an XI on buffs. Seen as you can already get XI's fairly regularly if you really try, wwe're not talking game breaking having an abilitiy that would assure more XI's or Lucky's.
    But I agree that its hard to imagine how Snake Eye and Fold can be empowered other than adding charges since they are really all or nothing abilities.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  6. #6
    Player ShadedOnyx's Avatar
    Join Date
    Aug 2011
    Location
    San d'oria
    Posts
    20
    Character
    Kariana
    World
    Phoenix
    Main Class
    DRK Lv 99
    I think the thing they would do for Fold is remove all your rolls. SNake eye probably would be multiple rolls
    (0)

  7. #7
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Wonder how this will affect Diffusion. Perhaps, on 5 merits, ability to cast 5 self buff spells per use.
    (0)

  8. #8
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    while your adjusting group 2 merits could you make "feral howl" you know.... work?
    (0)
    SERAPHBismarck

    Pround member of Reminding se there is a bst forum.
    BRING BACK CHARM!

  9. #9
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Re-work Muted Soul and Diabolic Eye - because they are worthless.


    Diabolic Eye:

    -% HP counteracts the only JA we have to deal damage - souleater and is worthless.
    +accuracy is not needed or an issue on people with good gear and who play the job properly.

    Remove -% hp, and give it a beneficial effect that matters.


    Muted Soul:

    When I swing around a weapon like Apocalypse, or anything worth mention -enmity isn't really going to help, I don't gear my DRK for -enmity. Complete waste please redo the effect entirely.



    Dark Seal:

    I wish I had magic that this would be worth casting on, or if it boosted Drain/Aspir/Absorb spells in an interesting way.
    (1)
    Last edited by Urteil; 12-10-2011 at 07:56 PM.

  10. #10
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'll be curious to see what happens with Feral Howl.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread