Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42

Dev. Posts

Hybrid View

  1. #1
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by brayen View Post
    !!! sweet so i get my blade bash timer at 5min with 1 merit....but wait, what does more merits do to it then? stun harder? lol and enlightenment...i max merit it just for the shorter recast? lol we need more clarification on some of this i think lol sorta missed out the important merits...warriors charge enlightenment role reversal ...etc lol
    Enlightenment was my first thought. Maybe they'll "upgrade" it to actually do what the description has claimed it does all along. Along with that, having it last for more spells with each upgrade might be nice.
    (0)

  2. #2
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by brayen View Post
    !!! sweet so i get my blade bash timer at 5min with 1 merit....but wait, what does more merits do to it then? stun harder? lol and enlightenment...i max merit it just for the shorter recast? lol we need more clarification on some of this i think lol sorta missed out the important merits...warriors charge enlightenment role reversal ...etc lol
    Great news if this is true for Enlightenment. It will make investing merit points into the other crappy strategems about 1% less useless.
    (0)

  3. #3
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Eric View Post
    Great news if this is true for Enlightenment. It will make investing merit points into the other crappy strategems about 1% less useless.
    lol those stratagems really need to be completely overhauled in a major way to be worth using i think.
    Enlightenment provided it gets any boost should still be far better, not sure what they can add to it tho? lasting for extra casts would be ok i suppose but so few spells are actually used under this JA it wouldnt be very useful, you would end up using ur extra casts on stuff u don't need it for. Could add mp reductions and cast time for next spell <or even a potency boost so it gets more usage out of it>
    (0)

  4. #4
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Blade Bash has Plague, so they'll probably increase that. I'm betting none of these changes will make this patch.
    (0)

  5. #5
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Byrth View Post
    Blade Bash has Plague, so they'll probably increase that. I'm betting none of these changes will make this patch.
    oh i know that lol just would like to know as this is an area of interest for me!
    and i know it has plague but..really? plague on that rarely lands would make more then 1 merit even more worthless with the update XD im fine with that tho i suppose~ but like i said lots of other useful merits that don't fall on the same category so im just asking. hoping to see something for group one at some point as well.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    (1)

  7. #7
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Ophannus View Post
    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    they said no plans for group 1 yet
    also pay attention and realize they might not adjust every single merit, and drg merit on jump and high jump already reflect on spirit and soul jump so no idea what you are complaining about
    (1)

  8. #8
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ophannus View Post
    This is worthless for DRG considering how strong Spirit and Soul Jump are compared to Jump and High Jump. What could they possibly add to Super Jump? It already sheds 100% of all hate unless they make it shed hate of the player behind us, which invalidates Spirit Surge even further.
    Ummm, the merits affect Spirit Jump and Soul Jump already. There's no reason to assume that whatever additional effects they add won't apply to them as well. +DMG% seems like the most obvious enhancement

    As for Super Jump, they honestly could add a variety of things (including, but not limited to what you said). For example, they could make your next few actions also hateless.
    (0)

  9. #9
    Player Absolutezero's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Absolutezero
    World
    Quetzalcoatl
    Main Class
    RDM Lv 90
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    (4)

  10. #10
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Absolutezero View Post
    Does this mean rdm group 2 merits won't be adjusted? That's pretty disappointing.
    Not sure, with RDM cat 2 spells there's spell duration with Bio/Dia III. So I guess 1 merit would max that out on duration? For Para/Slow/Blind it a increase point and 2 macc. Not sure what would happen there. Phalanx would be full time duration and would probably still have to merit for damage reduction. But god only know's.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread