Expanding the Tier 1/2 job specific merits would have kept us busy for a lot longer and allowed us to invest in the individual jobs that we like. Instead they're just reducing the difficulty of content by giving everyone extra stat points to throw around. Now every DD in the game will have another 4 points of STR. Hooray.
Greetings! I have some information to pass along in regards to the merit point adjustments! We looked into both groups 1 and 2 of the merit points and decided to make the following adjustments:
- Group 1
As the first step we take, we’ll be reviewing point increases.
- Group 2
- Abilities with an increased effect from the second step on
We have no plans for adjustments for now.
- Abilities with a shorter recast time from the second step on
We plan on adjusting these abilities so that their effects are increased with each step, instead of having their recast time shortened with each step. The recast time that has been shortened up to the fifth step will be used.
The following are adjustments that do not deal with the effects of merit points.
The below examples are for ease of reference.
Ex 1: Devotion is raised to the fifth step
Before: The recast time is shortened from 20 minutes to 10 minutes
↓
After: Increased MP recovery
*The recast time is fixed at 10 minutesEx 2: Sange is raised to the fifth step
Before: The recast time is shortened from 15 minutes to 5 minutes
↓
After: Shadow images are no longer consumed
*The recast time is fixed at 5 minutes
*We are considering adding new shuriken- Other
If the above adjustments do not solve all of the problems, we'll look into adjusting the effects themselves.
Upon further development and consideration, the adjustments may change, but for now we plan on making the above adjustments. We will let you know when we decide on the details.
Matt "Bayohne" Hilton - Community Team
Can we get an ironclad guarantee that you won't nerf the potency of merit JAs and make us restore them through merit levels?
ie. Saber Dance's base DA rate is 20%. Knowing a typical SE patch, you guys would nerf it to a base rate of 12% and make us restore it to 20% through merits. Please don't.
!!! sweet so i get my blade bash timer at 5min with 1 merit....but wait, what does more merits do to it then? stun harder? lol and enlightenment...i max merit it just for the shorter recast? lol we need more clarification on some of this i think lol sorta missed out the important merits...warriors charge enlightenment role reversal ...etc lol
Blade Bash has Plague, so they'll probably increase that. I'm betting none of these changes will make this patch.
oh i know that lol just would like to know as this is an area of interest for me!
and i know it has plague but..really? plague on that rarely lands would make more then 1 merit even more worthless with the update XD im fine with that tho i suppose~ but like i said lots of other useful merits that don't fall on the same category so im just asking. hoping to see something for group one at some point as well.
lol those stratagems really need to be completely overhauled in a major way to be worth using i think.
Enlightenment provided it gets any boost should still be far better, not sure what they can add to it tho? lasting for extra casts would be ok i suppose but so few spells are actually used under this JA it wouldnt be very useful, you would end up using ur extra casts on stuff u don't need it for. Could add mp reductions and cast time for next spell <or even a potency boost so it gets more usage out of it>
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |