Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42

Dev. Posts

Hybrid View

  1. 11-15-2011 02:36 PM

  2. #2
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by relicmaker View Post
    ok its nice to see more merits on old sytem increased but shouldnt you be able to add more lets just call it weapon lvl increase per job you have at 75+ so if have 20 jobs at 95 lets say 0.~ you then would be able to merit more skills overall.
    persoanlly ive capped this catergory for each relic/emp ive built, and ran out of rooom b4 i can complete capping each weapon. this catergory i think neeeds a huge increase maybe 2x of what it is now. i do see a neeed of a newer merit system but FFS get the old 1 better b4 add more stuff. many people i know have all jobs to 95 and capped merits but still cant fully merit all there relics, they must pick and choose. so why build more relics/emp/mythis if you cant increase acc/dmg output via skill
    O.o

    Well, 16 additional combat skill from merits for the appropriate weapon is undoubtedly nice, but in the end, it really won't make or break you.

    Still, I really hope they give us at least 8 more Combat and Magic skill merits to use.
    (0)

  3. #3
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Expanding the Tier 1/2 job specific merits would have kept us busy for a lot longer and allowed us to invest in the individual jobs that we like. Instead they're just reducing the difficulty of content by giving everyone extra stat points to throw around. Now every DD in the game will have another 4 points of STR. Hooray.
    (2)

  4. #4
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Greetings! I have some information to pass along in regards to the merit point adjustments! We looked into both groups 1 and 2 of the merit points and decided to make the following adjustments:
     
    • Group 1
      As the first step we take, we’ll be reviewing point increases.
       
    • Group 2
      1. Abilities with an increased effect from the second step on
        We have no plans for adjustments for now.
         
      2. Abilities with a shorter recast time from the second step on
        We plan on adjusting these abilities so that their effects are increased with each step, instead of having their recast time shortened with each step. The recast time that has been shortened up to the fifth step will be used.
         
        The following are adjustments that do not deal with the effects of merit points.
        The below examples are for ease of reference.
        Ex 1: Devotion is raised to the fifth step
        Before: The recast time is shortened from 20 minutes to 10 minutes

        After: Increased MP recovery
        *The recast time is fixed at 10 minutes
        Ex 2: Sange is raised to the fifth step
        Before: The recast time is shortened from 15 minutes to 5 minutes

        After: Shadow images are no longer consumed
        *The recast time is fixed at 5 minutes
        *We are considering adding new shuriken
      3. Other
        If the above adjustments do not solve all of the problems, we'll look into adjusting the effects themselves.

    Upon further development and consideration, the adjustments may change, but for now we plan on making the above adjustments. We will let you know when we decide on the details.
    (16)
    Matt "Bayohne" Hilton - Community Team

  5. #5
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Bayohne, could you please shed light on RDM group 2 merit changes?

    Blind II, Paralyze II and Slow II are fine as is, but Dia III, Bio III and Phalanx II are and always have been utter broken.
    Dia III, Bio III and Phalanx II are all crippled in duration and potency, UNLESS you get all 5 ranks in them.

    I'm sure you are familiar with the community's spitefull response to the scheme used for the new weaponskills? That scheme was implemented several years earlier in half of the RDM group 2 merits.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Kristal View Post
    Bayohne, could you please shed light on RDM group 2 merit changes?

    Blind II, Paralyze II and Slow II are fine as is, but Dia III, Bio III and Phalanx II are and always have been utter broken.
    Dia III, Bio III and Phalanx II are all crippled in duration and potency, UNLESS you get all 5 ranks in them.

    I'm sure you are familiar with the community's spitefull response to the scheme used for the new weaponskills? That scheme was implemented several years earlier in half of the RDM group 2 merits.
    Do you even play RDM?

    Blind II -> utter crap due to monster accuracy formula
    Paralyze II -> Good but everything it would be good on is resistant to it
    Slow II -> Mediocre, but not bad

    Phalanx II -> utter crap due to scaling formula
    Bio III -> utter crap due to low dark magic skill (we have E skill rating)
    Dia III -> Best enfeeble in the game, monster can't resist it and gives everyone an attack bonus

    You have Slow II and Dia III as the useful ones. Rest are for procing VWNM or soloing.
    (0)

  7. #7
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Can we get an ironclad guarantee that you won't nerf the potency of merit JAs and make us restore them through merit levels?
    ie. Saber Dance's base DA rate is 20%. Knowing a typical SE patch, you guys would nerf it to a base rate of 12% and make us restore it to 20% through merits. Please don't.
    (14)

  8. #8
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    Can we get an ironclad guarantee that you won't nerf the potency of merit JAs and make us restore them through merit levels?
    ie. Saber Dance's base DA rate is 20%. Knowing a typical SE patch, you guys would nerf it to a base rate of 12% and make us restore it to 20% through merits. Please don't.
    So so so so worried about this... Thinking about Troubadour and Nightingale as well, and many other things
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Zhronne View Post
    So so so so worried about this... Thinking about Troubadour and Nightingale as well, and many other things
    At least with Troub and Nightingale you don't really have any other competitive Tier 2 merit to spend it on. For Dancer, we're facing:
    1) They buff Saber/Fan Dance and we happily re-merit because we like the changes better than Closed Position.
    2) They change Saber/Fan Dance to be weaker at 1/5 than they are currently, but stronger at 5/5. We grudgingly re-merit or at least push things around.
    3) They full-SE it and make you go 5/5 Saber or Fan Dance to get an effect as potent as the current one. I lose 4 of my Closed Position merits just so I can use Saber Dance the same way I do now.
    (2)

  10. #10
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    !!! sweet so i get my blade bash timer at 5min with 1 merit....but wait, what does more merits do to it then? stun harder? lol and enlightenment...i max merit it just for the shorter recast? lol we need more clarification on some of this i think lol sorta missed out the important merits...warriors charge enlightenment role reversal ...etc lol
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread