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  1. #1
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99

    What's in it at 95?

    ok the question in the title is a little obscure, so I'll clarify what I'm asking. At endgame I tend to see the same type of classes in Abyssea - nin, whm, blm, thf, blu, some other random dps which tends to be either a mnk, drg, sam or a war, and sometimes I see people soloing as dnc, bst, or smn. I never or rarely see in Aby a cor, sch, pup, pld, brd or rdm, and as for the dnc, bst and smn they're always usually by themselves.

    Someone commented a while ago that book burns means that no jobs are left out so that even bsts can get levels with ease, but once at endgame almost half the classes are either rarely ever seen or struggle solo. What is the point in getting a brd to 95 if in the end the only use for it is subbed by a blm to provide black magic and song procs? Gearing up a brd through playing as another class in Abyssea just seems totally pointless if a geared brd has no place in Abyssea. Is there a point I've missed?
    (1)

  2. #2
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    just so you know, abyssea is now over, it is no more then a glorified EXP area. the only thing people will do there is transition their AF3+2s and their Emperyans, or grind exp on other jobs (which nobody really is ever discluded from a worms party lol). and this is not "end game" once 99 hits and they start re-balancing classes, then we will be in "end game"

    the reason behind BLU BLM BRD WHM NIN THF WAR being the jobs of choice in abyssea, is because they can proc for +1 and 2 items, or proc all elemental WS's for red, whereas other jobs can not. it dosent make sense to bring along any other jobs when farming seals. that would be like giving out charity. if you have a strong desire to get seals and +2 in small groups outside of your linkshell, i suggest you suck it up and grind out one of the more usefull jobs.

    now that VW is becoming the new event of choice, every job is equally useful. so if you dont like playing another job, just do voidwatch instead, but you might run into the problem cerberus is hitting: a trend has hit where if you dont have an emperyan relic or mythic, your not allowed to VW unless your a Healer or a nuker.
    (0)

  3. #3
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    It's not THAT over, otherwise it wouldn't be full of people farming stuff and shouting for seals and +2 items in Jeuno.
    (1)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    VW's current effort vs reward ratio sucks horribly, it was created for the super gamers who had "finished" abyssea and wanted to do something else.

    All jobs are useful in abyssea, don't ever let someone tell you otherwise. Some jobs are more useful then others, the game has always been this way since it was created. In abyssea with crour buffs and atmas players can achieve near godlike status, basically we have the HP to survive the crazy moves the NMs can do. What you would of needed an alliance for you can now do in a group of 4~6 players. So naturally what happened is the gaming community found the absolute BESTEST BEST BEST 4~6 man setup possible to get their loot the fastest. Most of abyssea is procing, either red / blue or yellow depending what your after. In general your going to need to proc red for pretty much anything, even if its just to build the pop sets, a WAR and NIN can proc every red !! there is. DRK and PLD can also proc many red's, just not as much as WAR, DRG is missing raiden thrust and PLD is missing shadow of death, otherwise their the same for procs. NIN is the only job that can do Blade: Ei, but they can also do both of the GKT procs and the two dagger procs.

    For yellow you want at a minimum a BLM (4/7 of the procs on all but light element). You want a WHM anyways for healing so they do all the light ones. Thus you have WAR + NIN + BLM + WHM as a perfect four man +2 farming group, their missing TH, BLU and BRD procs but otherwise they can mow through everything. There is heavy debate from the BLM's about /BRD, one on hand it gives them access to the BRD procs for 5/7, but it requires they use their 10min JA and completely disables them in the SJ category. Toss in a THF for a five man run and you can pretty much do everything like that.

    Now lets get on the topic if blue procs, SE made the stupid decision of making them all time based, so from a certain time of day you have piercing, blunt, or slashing. Piercing is Dagger / Pole Arm / Archery / Markmanship, so immediately you would need a thf / dnc, a DRG and a RNG, seeing as the DRG and RNG don't fit into the above 4/5 man group, you'd have to split loot six ways. Slashing is worse, Sword (PLD for swift but BLU / DRK / WAR), Scyth (DRK), GKT (SAM), GAXE (WAR), AXE (WAR/BST), this requires that you bring lots more people then your absolutely required group and thus more competition for drops. Then you have blunt time, H2H (MNK / PUP), Club (WHM, everyone almost), Staff (everyone basically), pretty much bring a MNK and only pop during blunt time and your fine. MNK's also tank very well inside abyssea as atma's make them invincible for most NMs.

    People are inherently greedy, they want all their loot and they want it not and do not want to share. There is more loot for four people then five, more for five then six, and lots more for six then 18. So everyone builds a group with the absolutely smallest number possible picking out the jobs that give them the most procs for the task at hand.

    The alternative is to be in a solid shell, you do things in larger groups but because you have more members working together you can get more done faster. Pop NM's at all times rather then just blunt, finish an emp weapon in a week, things like that. Jobs like PLD / DRG / DRK / RNG / DNC seem to fit better inside bigger shells / groups as their used for multiple things.
    (1)

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by geekgirl101 View Post
    It's not THAT over, otherwise it wouldn't be full of people farming stuff and shouting for seals and +2 items in Jeuno.
    Doesn't invalidate his point, Abyssea is farming ground. From the moment it was conceived it was not designed to be endgame. People shout for it, simply because most people still need to farm. Even Dynamis is more challenging than Abyssea, VW is just the start, the following chapters and the Dungeon Crawl will be where endgame will take place. I have 7 jobs, of those I only really use two inside Abyssea. But I used those two to gear them all, and now they are all ready and capable of participating in actual endgame content. There have always been jobs that were more desired than others for certain events. VW does a good job of bringing relevance to every job, even if it seems a bit forced. But it's still only the beginning, we'll just have to wait it out and see what SE has planned for future events, and this includes adjustments of old events, like they've already announced for Nyzul, Einherjar, etc.

    Abyssea will never be over, because every time you level a new job, that's likely where you'll take it. But it is easy, too easy to justify planning, strategy and coordination with many jobs. If you wanna help someone on a low level mission, you won't ask for a specific setup or that all jobs are equally useful for it, instead you'll just bring your best DD to get it over with as soon as possible. For the same reason, BRD, COR, PLD, RDM, etc. aren't very useful to Abyssea, because if a person has another job, they'll make it go faster. PLD can still tank everything in Abyssea, but with a WHM so can a WAR and do it a lot faster. BRD can still enhance your attack and MP gain, but when mobs die so fast that you wait more for the ??? repop (or NM respawn) than the actual fight, and with 15 MP/tick refresh natively, you just don't need to bother with that. It's just an old event, while still relevant it's not and never will be endgame content.
    (0)
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