More 3-4% but even if it could deal 9999 it will still be very situational, as are most if not all of the 2h in the game.
More 3-4% but even if it could deal 9999 it will still be very situational, as are most if not all of the 2h in the game.
I sent off your feedback regarding Odin’s accuracy and the range of his ability to the dev. team. They informed us that they do not have plans to increase the accuracy or the range due to the fact that his ability instantly kills enemies. They would like players to use this ability depending on the situation, such as whether to take the risk of reduced accuracy because of multiple enemies or have a higher chance at landing if there is just one enemy.
That's saddening news.... In most applications where Odin might be useful, Diabolos comes out doing better or just no real purpose to use either of them under Astral Flow.... ever. Could at least increase the amount of damage dealt to NMs to break past 9999 dmg barrier. It's been proven that we can deal over that amount.
The Devs need to realize that if they're going to make a TWO-HOUR RECAST ABILITY be hit-or-miss, they need to have something to fall back on for the miss. Why cant Zantesuken just do darkness damage if it misses, like when trying to use him on many bosses in previous Final Fantasy titles.
Thank you for conveying this to the devs so quickly Rukkirii. Even if their answer is unsatisfactory it helps to know they have heard what we have to say.
I'm really not sure why they insist on making the accuracy of zantuseken so low. Do they really expect us to be pleased with using our 2hour on ONE pact instead of three, using ALL our remaining mp, and still having the attack kill only a single -maybe two if your lucky- monsters with under 10,000 hp. To me that is only really useful against extremely high level non-nm uragnites. Any astral flow other than alexander is already a corner case situation, why must they be bad even is the rare times they get a chance to shine?
fair enough on the accuracy, i can understand not wanting to just throw acc at us for instant death, but we should at least be able to enhance it through our own methods, i used odin with 3 m.acc atmas and pet: m.acc equipment and out of 10~ mobs it only effected 6 and hit 3, so either odin isn't affected by atma or he's not affected by m.acc.
as for not improving the range, that makes no sense, they want us to choose whether to use it on one mob or multiple mobs, WELL THEN LET US USE IT ON MULTIPLE MOBS! we don't actually get that choice cause even if the mobs are standing shoulder to shoulder the mob you targeted is still the only one that's in range.
if they insist on keeping it the way it is, it's just not worth having it on a 2hr timer, what we have is a blindfolded guy on a horse swinging a sword around and rampart II. they should be put on a separate ability like BLU's unbridled learning with a 10 min recast tops.
Last edited by Cabalabob; 11-16-2011 at 03:52 AM.
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