
Originally Posted by
Theytak
I'll consider an apology if you go back and edit your first post and fix every time you spelled the word "does" as "deos".
edit: also, you definitely didn't test and prove anything, let alone being proving yourself right about what tactical processor does, lol. The bulk of that thread was spent with nateypoo (one of the original math pups who contributed in providing significant amounts of original testing information to the pup community when few others were actually willing to bother; read: you were, at the time, effectively like some no name college student trying to argue with Einstein about physics) questioning your vague data presentation, and then being unable to prove or replicate the very basis of your testing. Natey wasn't alone either, several other people tried to prove/disprove what you asserted, myself included (at a later date) and were unable to replicate the issues you cited.
Additionally, you claimed that tactical processor made the puppet use it's JA attachments more quickly and intelligently, which is not what it does, and was a theory presented by several other people besides yourself over the years, and was time and again proven wrong. Tactical processor's "automaton checks" relates to how often the puppet checks its HP, MP, TP, the Master's HP, TP, the monster's HP, if the monster has MP, the presence of status debuffs, and the current state of its recast timers. The reason no one ever figured this out is because the difference between having the tactical processor and not having it is relatively small and very difficult to see, let alone differentiate from placebo.
The only semi-reliable test I've been able to do is related to getting the puppet to WS, where having the tactical processor leads to the puppet WSing at a lower average TP than not. The reason I've never posted this test is that even with the data I have, I can't consider it outside the margin of error due to lack of information in other fields. The test was done vs low level monsters in east ronf, using valoredge to smack and seeing what % it would WS, because getting the automatons to WS lowbie mobs is somewhat difficult. On average, without TP, VE would WS between 130 and 170 TP, with a few high balls over 200 TP that I feel may have been related to lag. The overall average was ~150tp (there were more 130ish results than 170ish). With Tactical Processor, the average fell to around 130, with a 110~150 TP window (I still had a high ball in 200 which is why I didn't completely rule out the other ones) with a similar pattern of more on the 110 side than the 150 side.
I decided after I did the testing though that I didn't like how unreliable it was, and wanted to try it on something where I could just let valoredge melee for a long time and record # of hits between ws, but my parser broke the next day and I haven't been able to get a new one to work since, so I gave up on testing the shit because no one cared about tactical processor anymore anyway. This was like, 2 years ago, btw.
tl;dr: there's nothing to apologize for, you were wrong and still are, and your shoddy testing didn't prove or disprove anything.
edit 2:
woooooow, I hadn't seen that thread. Yea, what the fuck are you bitching about? gtfo of the pup forum.