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  1. #11
    The problem with Level Sync (to me) was never XP, that could already be awesome, it was the nerfed skills. If you were capped on dagger at 67 and synced to 28 to help a friend but hit 70 yourself your dagger is going to be 3 full job levels off cap now. What I would like to see added is that if you need x skill if whatever you are currently fighting gives skill to whatever level you are currently playing, then you should skill just like the player you sync to. Seriously, I usually turn down syncs to prevent widening my skill gap, this would make taking a sync party less onerous.

    Still, if you want me to bring my bard there's going to be a fair chance I turn you down anyway when I consider the 20 minute macro reset (10 minutes down, 10 minutes back to real level)...
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  2. #12
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    Mar 2011
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    Quote Originally Posted by Kingofgeeks View Post
    if someone did that then we would have summoner burns all over the place.
    I've noticed a few people are concerned about this in regards to this idea.

    What I suggest is that we treat "an adjust to level sync" and "Astral-Flow Burn" as separate issues.

    -If- AFB were not an issue, would self-syncing be a good idea?

    It's tempting to talk about AFB here, but I think that's a topic for another thread.
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  3. #13
    Player Misi's Avatar
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    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    I like the possibilities of that idea if they are used for the right reasons. Excellent idea while abyssea is the new thing, and for those who might need help capping weapons that are really low level, but if things shift back to traditional Vana'diel in the future it could cause problems.

    Accusations that level-sync would break people from being forced to learn jobs is no longer a legitimate reason, seeing as people do that anyway by going to abyssea and getting from 30 to 90 in no time.
    (0)

  4. #14
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Don't see why people are getting their panties twisted over Astral Flow Burns when their Exp doesn't even come close to a good Abyssea party.

    It'd be like complaining its making KRT Monk burn parties too easy back at level 75. Astral Flow burns are basically nothing more than a great way to get Conquest points in my eyes >___>.

    The idea itself (The OP) Is a sound idea. We shouldn't shoot it down because you're afraid some SMNs might come together and get decent Exp once every 2 hours (or COR reset, which generally takes more than 2 hours >____>)
    (1)

  5. #15
    Player Mirage's Avatar
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    Mar 2011
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    If I could sync to a level of my own choosing, I'd sync my sam50 down to 20 and destroy buburimu peninsula for a steady 35-40k/hour solo.
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  6. #16
    There are certain levels-on any job-where kills are just stupid easy to manage, and with the XP boost it would make leveling as easy as it is leeching in Abyssea. The level varies by job of course, but we've all seen it, and most of us have done it. Singling out the smn burn is unfair when Blm can do the same thing without a 2-hour rounding up a horde of whatever and taking them down with a single Thundaga as an example. I had fun doing trains on my rdm with enthunder and Ice Spikes on with Auto-attack: On. These are just examples, all jobs have a point where they can do something similar. You especially see it with farming.

    The problem with sync voluntarily to any level is again that it is far to easy to exploit, putting the game in easy mode once more. Not that this seems like a concern for either SE or a large portion of the player-base, but it is with me. Example, 5 noobs want to hit 30 ASAP so they can leech to 90, they are currently level 10, so their characters are about 3 hours old. They hire a vet with multiple 90's to PL them in a new way, and the 90 is able to dual-box, bringing his own healer. Start with a level 90 monk, synced to 15 (5 levels above noobs), he burns thru mandies 10-20 in East Saruta-Tahrongi. On to Bubu, no sync 90 thief, let's get the noobs their SJ items, bang. We'll worry about lvling SJ tomorrow. Head to Meri, noobs 20, player 25 dnc, spam flies to 27, hold your grass, get choco on your own time. No time for jungle access, head to qufim, noobs 27, player 32 drg, tunnel to Behemoth's dominion and spam bats to 30. Use FoV whenever you can. Knock out your choco quest, call me when ready to level subs, we'll see you in Aby. I'd be surprised if this took 1 day.
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  7. #17
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Glamdring View Post
    Snippit :O!
    You make a very good argument.

    But, It would still be "better than leeching". A lot of complaints i hear about Leeching is you barely learn your job (which is BS). If you exp'd at a certain level range actively participating, You're still at least Actively Participating. Even if one person sees it as "too easy" another sees it as "a relief to slow levels".

    Most people wouldn't permanently sync because most are smart enough to know Skilling up would Suck after. So its not like someone would level 10-90 synced to level 10 soloing DC mobs. Some might, But most are smart enough to know thats probably going to suck when it comes to skilling up.

    It wouldn't be any more abuse-able (I'd say far less abuse-able) than Abyssea Leeching is now, at least an imposed Level sync on yourself would involve you actively participating in your exp gain. It would simply give people who don't want/get to leech a way to Chose a decent level range, and not be screwed at bad level ranges. (I.e Around level 50~70 when Solo'ing slows to a crawwlllll).

    I like the idea, While i kinda think it'd be very unlikely to be added, I think the idea holds merit. which would also help for Magian trials as well. Again, I think denoting a system simple for the idea some people may abuse it is a bad idea, If that were the case, this game would suck, because so many ideas would probably be half-hearted or bad due to the "Fear" of abuse.
    (0)

  8. #18
    Player Teakwood's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    41
    Character
    Teakwood
    World
    Valefor
    Main Class
    BLM Lv 90
    Absolutely love this idea. It would make Magian trials a million times less of an enormous kick to the pants, and if you think it'd be 'brokenly fast XP', uh, may I direct you to a properly-run Abyssea XP party? There's absolutely no reason people should have to wait until they are level 80+ or keyleech and be bored in order to get XP that kicks ass. There's also no reason people shouldn't be able to solo to lowman quality XP. The one thing I /do/ worry about is the better low level XP camps constantly being taken; people just sitting around in E.Ron [S] meriting on colibri or something and blocking camp availability for people actually trying to burn through the levels pre-Abyssea-effectiveness. I'm not sure how prevalent a problem this would actually be.
    (0)

  9. #19
    Player Mirage's Avatar
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    Mar 2011
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    Yeah. There is no reason why soloing and actually doing something yourself, should be slower exp than running around in abyssea spamming an /item <t> macro.
    (0)

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