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Thread: Dark Miasma...

  1. #11
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Hate.

    (Hate lots.)
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #12
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I still remember the very first day I realized they changed it. I was trying to zone Tunga to flux 5, was blocked by the wall of black smoke that I miraculously could not run through, and promptly became Mrs. Tunga on the spot. We currently have three children, actually, two boys and one girl. Junga, Bunga, and Lunga.
    (3)


    Regular "John" Doe
    - Not on the Community Team

  3. #13
    Player Afin's Avatar
    Join Date
    Aug 2011
    Posts
    132
    Character
    Afin
    World
    Bahamut
    Main Class
    BLU Lv 99
    yeah tbh, as much as the miasma is annoying, miasma counteragent is a god send for vnm teir 2
    (1)

  4. #14
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Clou777 View Post
    PLEASE GET RID OF THESE DAMN THINGS! theyre terrible in abyssea especially
    Then they would have actualt had to do work when they cloned the zone and no one works anymore.
    (0)

  5. #15
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    The number of Dark Miasma in Abyssea vary depending on certain conditions, and if we remove the Dark Miasma it would make it difficult to complete certain quests. However, if the amount of players in Abyssea start to decrease, it would be difficult to maintain these conditions. We will look into making adjustments if that starts to happen.

    I also made sure to forward your counteragent feedback to the dev. team so they will keep that in mind.
    (4)

    Bethany "Rukkirii" Stout - Community Team

  6. #16
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Rukkirii View Post
    The number of Dark Miasma in Abyssea vary depending on certain conditions, and if we remove the Dark Miasma it would make it difficult to complete certain quests. However, if the amount of players in Abyssea start to decrease, it would be difficult to maintain these conditions. We will look into making adjustments if that starts to happen.

    I also made sure to forward your counteragent feedback to the dev. team so they will keep that in mind.
    if you're not going to remove them, tell us the condition, can a lighter get rid of them
    (4)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  7. #17
    Player Thala's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Alternatively, keep a few of them (say, 3 for example) for quest purposes, preferably ones that are easy to get around, and remove the other ones. I would love to be able to get to erucas from 7 again...
    (2)

  8. #18
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Seeing two options when it comes to tweaking counteragents. First is to let them keep a Miasma away for 10-15m like I noted earlier. Another is that one synth yields 12 potions. Though, I suppose they could also lower the cost of the NPC material to like 100g or less.
    (1)

  9. #19
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Well I suggest everyone work on Emps or something more often than not for Attohwa. As things stand most people probably only learn as much as they need to as they go along during groups or atma farming. I've learned my way inside and out of that place by now so walls of smoke don't concern me beyond being a massive annoyance when you find them up after a considerable walking journey from point A to B. Oh, there's a wall? Okay well I know exactly how to get around this. Making a note: Before I make my next trip here, craft counter agents, dumbass.

    I've made that note like two dozen times now and still haven't done it. Dumbass.
    (0)


    Regular "John" Doe
    - Not on the Community Team

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