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  1. #61
    Player noodles355's Avatar
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    Mar 2011
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    883
    I took issue with you stating 5/5 af+2 is fine as if it was. I could give a shit about what you do playing about. The problem is when you spout bullshit like that on a forum where other people come to read and get advice. If you said "i play about in it" I couldn't have cared less, but just sating it's good or fine is a irresponsible thing to do if you know better.

    Also why do you use Goading? Are you using other STP options to make a 5 hit? If not then use Bullwhip. It's stupid easy to get.
    (0)

  2. #62
    Player Anucris's Avatar
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    Mar 2011
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    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    I got a bullwhip. My LS got me one I usually use it on LS runs for serious time but I'm usually stuck rdm. Otherwise I want that body to use with goading so as to at least get away from those negatives. And yeah I got tp+12 lance which u can build 5 hit with. Is really good even though it lacks in some areas
    (0)

  3. #63
    Player Anucris's Avatar
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    Mar 2011
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    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    Of course my empyrean isn't done or I'd be using it. Will have it soon tho. Sorry bout the 5/5 af3 thing thought it was understood u would just be messing around in it.
    (1)

  4. #64
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    Mar 2011
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    1,401
    Some kind of self buff or debuff on enemy that increases damage that isn't Angon would be nice. For example Konzen-ittai is such a powerful JA for SAM and it's a 3 min cool down. If SAM can Konzen-ittai+Fudo for 3k dmg with 3k light then Fudo again for 3kdmg with 4k light, then by comparison Soul/Spirit Jump need to be like 1 min recasts to make the damage comparable. Or give DRG some kind of Attack+ boost JA like Berserk. Even Tier2 Wyvern breaths that do 2-3x the amount of damage they do now. Seriously SAM is bannanas with Konzen-ittai, that move should have been a 10min recast, 3 minutes is insane for a self SC considering SAM can already self SC with Sekka and/or meditate.

    For DRG how about a JA that once activated allows the next multi hit weapon skill to get full TP back from additional hits after the first. This harkens back to pre Penta nerf DRG when Penta gave 16%TP on the first hit and 16% for each hit afterward which was then nerfed to full TP for first hit and 1 tp for hits after. Give it a 3min recast so DRG can Drakesbane and get 80% TP back from it then we can WS shortly again after. Another option is to give DRG multiple "Save TP" traits. This trait exists but only with certain Atmas, and it gives +10 TP back on any WS you use and procs 100% of the time and differs from Conserve TP which randomly gives back a random amount of TP.
    (0)
    Last edited by Ophannus; 08-17-2011 at 02:16 AM.

  5. #65
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Anucris View Post
    Of course my empyrean isn't done or I'd be using it. Will have it soon tho. Sorry bout the 5/5 af3 thing thought it was understood u would just be messing around in it.
    I'm just really anal about two things: firstly, that more difficult to obtain, yet worse options are ok over easy alternatives for anything other than messing about (The mis-understanding we have). And secondly, people who post interpretations and guesses as facts. Both simply because when you look at it as a newbie coming to look around and get infomation, the infomation they get will be bad and/or misleading.
    (0)

  6. #66
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    Just not that many newbies these days. The ones who r usually have played before and r just starting back. But yeah I get what u mean
    (0)

  7. #67
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    Yeah Ophannus that would be cool. Even a trait that gives 10 tp back per xtra hit. Say first gives regular tp then 3-4 more hits ur setting at 46-56 tp would be cool. And maybe it would work as a multiplier on ws like CT where u get 3x the tp back cause it's 3-fold. So like 48 tp. And then that random conserve tp trait we got could just be icing on the cake when it kicks in popping us up to 60-90 tp not like it triggers that often(I don't know the %). This would lvl drg back out with sam. But since drg are meant to hit harder but not quite as often than sam a DMg boost might seem more likely. Finally
    (0)

  8. #68
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    Mar 2011
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    For the next patch I'd like some kind of sustained effect JA for DRG as the only sustained effect JA we have is Ancient Circle. WAR can pop Berserk,Blood Rage,Retaliation,Aggressor,Restraint before a fight to buff themselves up, DRG has nothing to use on itself to buff up before a fight. Something like Berserk for DRG that lower Wyvern Breath accuracy or would be like Sabre Dance but give +Att or Haste at the cost of locking breaths or something would be totally great for HNM fights.

    Would personally love some kind of JA like Berserk though since DRG mainly subs SAM for survivability and 5hit while SAM subs WAR and gets DA/Berserk and WAR main subs SAM and benefits from both job's abilities. DRK subs SAM too but they have +Att boosting JA/traits. In comparison DRG's Attack rating is average because we dont have Attack Bonus VI like DRK and we don't have Berserk like SAM/WARs and WAR/SAMs or MNK/WARs.

    You could argue "Well then if you want Berserk, then sub /WAR!" but the thing is MNK, and SAM all use Warrior subjob because their MAIN job has abilities to mitigate damage via Counter/Guard/Seigan etc... DRK subs SAM but they have +Attack traits and +Attack JA's and Dread Spikes on their main job. DRG lacks those abilities so we rely heavily on Seigan from /SAM. From this, we lack any attack boosting abilities like Berserk/Warcry/Last Resort/ that MNK,DRK,SAM get from using /WAR or their main job.

    Dragon Rage
    Duration 3 minutes
    Recast 5 minutes
    Enhances attack but renders Healing Breaths unusable.
    (Attack +20%)

    Dragon Skin
    Duration 3 minutes
    Recast 5 minutes
    Reduces physical damage taken and increases enmity but renders Elemental Breaths unusable. (Physical damage reduction gradually decreases with each hit taken. )



    The above abilities would allow for DRG to sub /SAM and benefit from a way to increase our attack or defense abilities just like how WAR/SAM SAM/WAR DRK/SAM MNK/WAR can.
    (0)
    Last edited by Ophannus; 09-08-2011 at 02:16 PM.

  9. #69
    Player noodles355's Avatar
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    Mar 2011
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    Quote Originally Posted by Ophannus View Post
    Would personally love some kind of JA like Berserk though since DRG mainly subs SAM for survivability
    I sub /Sam for Hasso.
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  10. #70
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    Mar 2011
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    Other melee that sub SAM get Hasso too but also have Berserk/Souleater/Last Resort/Blood Rage/Retaliation to further enhance their attack and have other non merit abilities they can pop before a WS to enhance the damage. Would be nice to get a single sustained effect buff to use during our TP phase to enhance Attack or +JA Haste. Why should only SAM get a JA haste, their specialty is WS/SCing. Give DRG a 1 min duration 3 min recast +15% Haste boost or something. Or to be in more line with the job, give buff breaths to our wyvern that enhance our attack/accuracy or haste to add a further incentive to keep our wyverns alive. Maybe a "Wyvern's Favor" type ability, increases the DRG's attack/accuracy/attacks speed but at the cost of weaker breaths, or another one that lowers Jump recasts but slows wyvern delay/attack.
    (0)

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