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  1. #9
    Player Wolfe's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    1) This is something that not many people even acknowledge, one of those small tweaks that can make a HUGE difference.

    2) DRG should be able to call their wyvern every 10 minutes. That 20 minute recast timer might have been a HUGE improvement back when it was originally their 2 hour ability. But wyvern are able to die a LOT more easily now. A DRG has to kill themselves to keep their wyvern alive so that they can utilize their new jumps AND keep up with the damage that other jobs are putting out. Without a wyvern, most DRG are useless. Especially with the new jumps.

    3) That is something that I have always hated about the Spirit Link ability. I generally have to ask a mage to fully heal me so that I can Spirit Link, then get fully healed, again. Redundant much?

    4) It's also an issue that if you use this and the monster dies before it gets pulled off, the ability "fizzles." Which can make or break a live or dead DRG.

    5) Only downfall here is you can be paralyzed when using it, and so can your wyvern if they have paralyze on them as well. So you get to have two times to hope that it gets pulled off without being paralyzed. That could prove to be incredibly annoying.

    6) That is something that they should have thought of right from the release of the new jumps. It just makes sense.

    7) No, we get Leg Sweep... Yeah, I am kind of embarrassed that I said that.

    8 ) What's "Holy Crest?"

    I know I have heard about it for years, and there are .dat mods that people have for PC already, where you can change your wyverns color. This just makes sense. You can change the name, why not color? Make it official already, even if you have to do a stupid quest for it, I know I would. Puppetmasters can change the color/equipment of their automatons. And why is it that your wyvern never grows up, even a little? Why not make DRG transform into a dragon like creature when they use their 2 hour. They are supposed to merge together, right?

    And make the 2 hour abilities last longer for DRG, if you are not going to reset the recast timer for "Call Wyvern," at least make the 2 hour a little more worth it.

    Scenario: I just got into a party, one of the noobs just aggroed a bunch of mobs, I know I can take them, but I have to 2 hour to save my life.

    GREAT! I survived...

    Now my wyvern is gone for another 15 minutes...

    Was it worth it? Yes, I didn't die. But I might as well have a 15 minute weakened status on me.

    EDIT: And what is up with Healing Breath III? You learn it at level 40... And that's it. That is the best curing ability you get from your wyvern? Comparable to a Cure III, even being able to cast it repeatedly at level 90 with Restoring Breath, you gave DRG a Cure III with a 60 second recast timer at level 90. Try saying that out loud, because I know it may have sounded good on paper, but when you say it out loud, it just sounds insulting.
    (0)
    Last edited by Wolfe; 03-15-2011 at 05:14 PM. Reason: Forgot about Healing Breath III
    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More