DRG hardly had abilities in old games. Lancet/Lancer/Dragon Sword exist in FFXI as "Spirit Surge" just like how Darkness/Dark Wave exist in FFXI as "Souleater". The only other abilities from past Dragoons would be FFT/FFTA/FF9 stuff .
DRG hardly had abilities in old games. Lancet/Lancer/Dragon Sword exist in FFXI as "Spirit Surge" just like how Darkness/Dark Wave exist in FFXI as "Souleater". The only other abilities from past Dragoons would be FFT/FFTA/FF9 stuff .
Spirit Link granting 50% of the Wyvern's TP to the Wyvern is very underappreciated but has awesome potential it's just that it's hard to use. We generally use Spirit Link to heal our wyern and if we're using weapon skills every 20-30 seconds or keeping ourseves alive with Restoring or Healing Breath, the Wyvern's TP is constantly being depleted with each breath used. If there was some kind of Pet Command that allowed Wyverns to stop using TP on breaths, it would be wonderful. Afterall it seems like the 20-80% TP the wyvern spends on Elemental Breaths/Healing Breaths hardly make any noticable difference on Elemental Breath accuracy or Healing Breath potency anyway. This Wyvern TP would be better spent being transferred to the DRG as a free TP battery with Spirit Link if it were more reliably present.
Spirit Link is hard to use for TP gain for the simple reason that Wyvern's never get more than 1-2 attack rounds in before you WS again. It's use is basically limited to popping yourself over TP if though some reason (mob hitting you) you end up at 96-99%TP.
Wyverns dont spend 20-80% TP on breaths. They spend 8-16% TP. As I said they never get more than 2 attack rounds in befor you're ready to WS again unless you're holding TP.
The point in this case, isn't how much tp the wyvern gets before we ws again, but how much would he have every 3 mins when we spirit link. IF, of course, they weren't blowing all their tp every breath.
Which I think was the point of Ophannus' post. If we had a JA/pet command that would prevent wyvern from using their TP when they use breath attacks, how much TP would we get per spirit link? I'd think that after 3 mins of melee'ing, a wyvern would almost certainly have 300 TP. Giving us an instant additional WS.
Not quite as useful as meditate, as it requires the wyvern to have been melee'ing for some time. But still, it'd actually make the TP transfer aspect of spirit link viable as a DD boost.
Wyvern TP gain. IIRC(and I'm not all that sure I do, so correct me if you know better), wyvern's have basic polearm attack delay. Meaning 396 delay. With /sam's STP that equates to 11.7 tp/hit every 6.6 seconds(assuming you didn't spirit link haste/marches over before) So in 3 mins a wyvern would get in 27 hits. 11.7*27=315.9 TP. Giving us an extra 150 TP every 3 mins, if the wyvern has been melee'ing that whole time.
Well, I'm all for a JA to prevent wyvern from expending TP on breaths. The potency boost on HB is small, and I doubt the TP to M.acc on ele breaths is very much.
You are severely spoiled by Abyssea if you think we get 100% TP in the time the Wyvern has hit twice on a consistent basis.Wyverns dont spend 20-80% TP on breaths. They spend 8-16% TP. As I said they never get more than 2 attack rounds in befor you're ready to WS again unless you're holding TP.
Haste and Hasso still equal a 5-6s gap between swings. I doubt you get 5 hits before your wyvern has gotten 2 unless you're getting real lucky with OAT procs.
You're getting hit by the mob most of the time. You have jumps. You have meditate. You have conserve TP. One of the above will happen most of the time. Coupled with the fact you should have about 50% haste. Coupled with the fact that it takes the wyvern so long to use it's breath that you've already gotten off a swing before it's actually fired it from the last WS.
The times when the abiliity is useful is when you're close to 100%TP so it'll save you an extra swing. The only way you should be in a situation where you've ended with 95~99TP is if you're being hit by the mob, meaning the first clause from above is already true.
Go put an /echo <pettp> line in your WS macro. Tha majority of the time the wyvern wont have over 20~TP. the times when you need to use spirit link for that extra boost over 100%TP, it will have even less than normal because you will have gotten TP faster than normal as well (through being hit.)
Last edited by noodles355; 09-13-2011 at 08:36 PM.
If you are truly WSing every 15 seconds as you say, all of the above abilities will be expended pretty darn fast. Also if you're fighting anything of any kind of worth like Voidwatch, you will die very, very fast expending your TP like that, which is why I think DRG could use an ability or two like fan dance to make us a bit more durable compared to MNK/SAM/WAR/DRKs in addition to what we get from /SAM (the same that WAR and DRK get from /SAM but also have their own abilities too to reduce damage over time)You're getting hit by the mob most of the time. You have jumps. You have meditate. You have conserve TP.
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