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  1. #1
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    Healing Breath IV is a huge mistake. For one, my Healing Breath III does 602 right now with 1k+ Deep Breathing and without any more gear it'll probably increase to ~620-630 and 1100 by the time DRG hits 99 from the Wyvern gaining more HP. With Wyvern HP Bonus my HBIII does around 750ish and DB buffs it to 1280. This is ENOUGH. If healing breath IV increases my breath power to the 850-900 range why not give RDM Cure V? DRG would technically be a stronger healer than RDM if we receive HBIV simply because our Breaths are fast, cost 0-5mp and create no enmity and can't be interrupted except with Amnesia. They already gave BLU potent cures and now they want to give DRG, a damage dealer, the equivalent of Cure 5.5. There's no need. A 600 HP cure from Healing Breath III is plenty fine for me because it's a free Cure 5 for myself every minute as /SAM which is way more than any other DD including MNK's Chakra.

    SE wants to give WAR a crit100% for the next hit JA similar to how other jobs get a 'mini 2hr' aka Manawell/Spontaneity/Sekkanoki etc.

    DRG is a good DD but other DDs are better because they have so many JAs that specialize them. SAM has a half dozen ways to self skillchain and a few traits and JAs to increase the damage of said SCs. WAR specializes in strong powerful weapon skills and they have numerous ways to enhance their own damage, gain TP quickly while dealing damage. MNK maintains the specialty of hitting multiple times per attack round, gaining ridiculous amounts of TP and dealing incredible damage over time(a very short amount of time). DRG seems to specialize in quick instant hits that ignore delay(jumps) but we're limited to 2 of these every 1.5-3 minutes. Compared to how often a SAM can self SC, how fast a MNK attacks, how strong a WAR's WS are, these jumps effectiveness aren't as strong. Reducing their recast or removing the shared timer would be heaven for us and would put us up there with the other strong DDs. Let DRG have a specialty and let it be having quick, strong, instant damage dealing JAs that have a host of effects. Jump=Stun High Jump=Sheds own hate Super Jump=Remove hate completely Spirit Jump/Soul Jump= Crit+more TP with Wyvern out. Could even make a final Jump deal massive damage, give 5x TP but sacrifices the Wyvern like Spirit Surge does.
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    Last edited by Ophannus; 11-29-2011 at 07:44 AM.

  2. #2
    Player Amador's Avatar
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    Character
    Oscaramador
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    Asura
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    DRG Lv 99
    Correction, other DD's are better because they gain access to Berserk and Warcry easily while keeping a 5 hit - 6 hit easily and still being able to benefit from Hasso and Seigan.

    It's not just a simple difference, it's the difference of over 200 Attack points. It's ridiculous.
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  3. #3
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    Other DDs meaning WAR/SAM and SAM/WAR, the perfect combos because both get DA/Attack Bonus/Hasso/Seigen/Third Eye/Sekkanoki/Meditate/Berserk/Aggressor/Warcry. The other JAs they get 49+ are icing on the cake. Extremely powerful combination of abilities that DRG can't compare with any sub, but /SAM beats /WAR so we're forced into that, but I'd love me some +25% Attack and +10% Double Attack... SAM and WAR are lucky because they keep their 5 hits and still get Berserk and Hasso.
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  4. #4
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    The new Polearm WS looks nice, it looks like a 4 hitter, but I somehow doubt it will be Critical Hit unless SE is awesome and makes it a slightly better Drakesbane. It'll probably be Damage varies with TP or Ignores Defense. Only way it'll beat Drakesbane is if it's a 4 hit Crit WS with a high fTP and STR50% DEX50% WSC. The animation is awesome so I hope they do make it better than Drakes
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  5. #5
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    I still push for DRG as influencing the PT's overall damage rather than the DRG's own damage since it's clear that SE intends to make WAR the top DD, which effectively pushes competing DD out of relevancy where damage is the only concern. Given the incoming multi-hit WS and DRG's personal familiarity with multi-hit WS (Or the "2h MNK" as SE might imply given MNK and DRG commonalities). One might suggest, for example, granting a damage bonus (Either in the form of fTP bonus or ATT multiplier) to additional hits (And DA/TAed hits) of a WS.
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  6. #6
    Player Amador's Avatar
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    Character
    Oscaramador
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    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Yugl View Post
    I still push for DRG as influencing the PT's overall damage rather than the DRG's own damage since it's clear that SE intends to make WAR the top DD, which effectively pushes competing DD out of relevancy where damage is the only concern. Given the incoming multi-hit WS and DRG's personal familiarity with multi-hit WS (Or the "2h MNK" as SE might imply given MNK and DRG commonalities). One might suggest, for example, granting a damage bonus (Either in the form of fTP bonus or ATT multiplier) to additional hits (And DA/TAed hits) of a WS.
    I can't seem to agree with that, I would hate DRG to fall behind that badly while it's neglected completely on abilities, traits, and performance. While other jobs whom get constant attention, benefits and the above simply use DRG as a utility.

    Angon, and now Enemy Critical Evasion Down.

    There's no rhyme or reason to this. There's no reason why all jobs can't partake in being able to provide to their fellow party member to be better and more efficient.

    They've even stated it in previous dev posts on how they want to focus more on the Dragoon itself the next time they update it, and not on the Wyvern. To beef the Dragoon itself, it's in need of it. Quite simply that.

    As far as the Stardiver comments, it wouldn't take much to beat out Drakesbane. It's only a 4.0ftp 50% STR Crit WS.
    Stardiver is 100% STR 4 hit, unfortunately it's 3.75 fTP. If it was a 4.0 it'd more than likely match and beat Drakesbane out of Abyssea on Average. If it was a 4.25-4.50 fTP ws it would destroy Drakesbane.

    Half and Half mods such as 50% Str and 50% Dex wouldn't mean much, except a little extra damage here and there from gear that shares both attributes such as Rajas Ring. You'd still gear for Str regardless.

    Stardiver has potential to be a crazy WS. Either through means of the new Nyzul +5 gear, and or through a change in it's current formula.

    Regardless of which way it goes, I still say DRG needs attention in it's trait and ability department. Otherwise, how long till it gets to the point where party set ups for events are simply: WAR WAR WAR WAR COR SCH? SAM SAM SAM SAM COR SCH? Same scenario, but if they continue this "Beef up certain jobs", and "allow other jobs to beef up those certain jobs more" then there's going to be no versatility to this game at all.

    Unless of course the new AV is a giant Colibri.
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  7. #7
    Player noodles355's Avatar
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    Quote Originally Posted by Amador View Post
    As far as the Stardiver comments, it wouldn't take much to beat out Drakesbane. It's only a 4.0ftp 50% STR Crit WS.
    Stardiver is 100% STR 4 hit, unfortunately it's 3.75 fTP.
    Stardiver is 3.00ftp. Each of the 4 hits has 0.75ftp, instead of normally only having 0.75ftp on the first and 1.00 on the rest. The Enemy Crit Down is only 5%. In short, the WS sucks. @%$& you SE.
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  8. #8
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    If it is better than Drakesbane, incoming WAR and SAM using it too. Especially WARs that don't have Ukkos, I can see them putting on a high dmg Polearm and going to town with a 4 hit crit WS and theirs will probably outdamage ours since they have DA/Berserk/Bloodrage and SAM's will too since they have Overwhelm and can spam it with all their TP JAs.
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  9. #9
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    DRG isn't meant to out DD or be on the same level as WAR and SAM. Otherwise DRG would be overpowered. The reasoning is we sacrifice part of our damage because we have things like Super Jump which eliminates all hate and makes us invincible for about 6 seconds, Restoring Breath..a hateless, uninterruptable, fairly quick and MP-less Cure V every 60 seconds(wayyyy better than Chakra or Waltz considering its free and hateless). So to balance out the fact that we're not up there with SAM and WAR which only have damage abilities, we have some limited support capability and debuffing abilities to enhance ourselves. DRGs are pretty good DDs we're probably #4 under WAR/SAM/MNK which is fine considering those jobs are pure DDs with no support abilities really, DRG has healing, angon and a pet so it's fine with me that our damage doesn't match theirs.

    The damage disparity between DRG and those other 3 DDs jobs isn't as wide as say DRK BLU THF RNG or PUP, keep in mind.
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  10. #10
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    The 5% hasn't been confirmed only speculated. His parse showed ~7.5% and he only did 49 trials, to get an accurate reading, someone needs to do at least 1,000 trials, so it could be 10%+ we have to test it more.
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