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  1. #11
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Combat Skill Ratings

    Dagger B 370
    Sword B 370
    Club D 310 > Club F 249
    Archery D 310
    Throwing F 249
    Evasion D 310
    Parrying E 280
    Shield F 249 > Shield D 310

    Magic Skill Ratings

    Enfeebling Magic A+ 396
    Enhancing Magic B+ 376
    Elemental Magic C+ 350
    Healing Magic C- 340
    Dark Magic E 280
    Divine Magic E 280

    Aside from that id like to see higher values in select areas. Anyone who says a class having more than one skill above B+ is unlikely for any job has not seen pld's skill list! (Sword A+, Staff A-, Club A-, Shield A+.)

    Also sorry to say it manaking, but most forum posters dont read the OP close enough to follow through with directions.
    (0)

  2. #12
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm just messing around. I think it is funny people actually vouched for Archery. Side Winder was definitely a good WS back in the day. I think you can technically get the 290 skill one as well if you /RNG.

    RDM would be a much healthier job if most of our average skills were a little bit higher. I would appreciate some higer levels in defensive skills, since we currently read D,E,F.
    (0)
    I'm a RequieSCAT-MAN!

  3. #13
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Drop sword, drop dagger, Staff to C, drop Divine, Enhancing to A+, Elemental to A.

    Come at me, bro.
    (1)

  4. #14
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by ManaKing View Post
    The game is simple. You can swap any combat skill's rating with any other combat skill you posses and the same with magic skills, but not combat for magic or vice versa.

    Try to keep your justifications short, if you feel the need to give them.


    Info @ 95

    Combat Skill Ratings

    Dagger B 370
    Sword B 370
    Club D 310
    Archery D 310
    Throwing F 249
    Evasion D 310
    Parrying E 280
    Shield F 249

    Magic Skill Ratings

    Enfeebling Magic A+ 396
    Enhancing Magic B+ 376
    Elemental Magic C+ 350
    Healing Magic C- 340
    Dark Magic E 280
    Divine Magic E 280
    Club <-> Shield (Shield Mastery rules when soloing 20 mandies in front of you )
    Healing <-> Dark (-60 healing skill lowers Cure IV by something like 3 HP, but improves Drain, Aspir and Bio II/III way more)

    For those interested in dumping a skill, F +2 rank, E is +3 rank (H=R0 G=R1 F=R2 etc), so you could drop Throwing from F to H, increasing Shield from F to D, while Divine's E to H boosting Enhancing from B+ to A+ (+2) and Elemental from C+ to B-(+1) OR Dark from E to C (+3).
    (2)
    Last edited by Kristal; 11-08-2011 at 07:39 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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