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  1. #1
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    Occult Acumen, Does anyone else want it?

    Getting TP for casting damaging Spells. It's a pretty nice way for RDM to TP. With /DRK + Oneiros Robe, I can get 10% TP from Thunder IV with decent Store TP. It would be nice to do it without the /DRK so I could keep dual wield or TP with spells, away from the mob.
    (1)
    Last edited by ManaKing; 11-07-2011 at 12:28 PM.
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  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    It's a trait that suits RDM, yet they never got it and the jobs that are actually supposed to switch staves (BLM and SCH) do.
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  3. #3
    Player Glacont's Avatar
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    Aug 2011
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    San d'Oria
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    88
    This type of job trait works well for a BlueMage.
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  4. #4
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Glacont View Post
    This type of job trait works well for a BlueMage.
    They'd need a new trait, Blue Magic isn't the occult. This would have no effect on them. If they got this it'd come in merit form.
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  5. #5
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I know one of my alternative ideas was RDM getting an enfeebling equivalent to OA. However, has pointed out with how mages are typically swapping weapons, those looking to get the most bang for the nuking buck will be swapping, and the same can apply to enfeebles for more potency or accuracy. This is one of those unfortunate cases where game mechanics don't favor hybrid play, but at the same time, SE could make it so a RDM wielding a sword or dagger would not be so magically behind a staff. I have no problem with the staff being better, but without a "Magic Affinity +5" sword or the like, it's no contest. However, I also don't want such a fix to be so heavily reliant on a single weapon. Instead, let the weapon's damage rating divided by 10 and floor (D57 would thus be 5) translate to a boost tied to either an always on trait or a JA like Composure.
    (1)

  6. #6
    Player Glacont's Avatar
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    Aug 2011
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    San d'Oria
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    88
    Quote Originally Posted by Daniel_Hatcher View Post
    They'd need a new trait, Blue Magic isn't the occult. This would have no effect on them. If they got this it'd come in merit form.
    Two things. First, I notice that my tense of the sentence is wrong. I meant to say "This type of job trait would work well for a BlueMage." This is My fault, because I did not proof read before posting.
    Secondly I wanted to look up the properties on wiki before responding:

    Grants TP Bonus when dealing elemental or Dark Magic.

    Now, Reviewing thier Spell chart and witnessing My lsmates in action, namely for proc Nms, They have that area coverd. The potential of that job trait, if given, would open doors to do more damage. This is My stance. If someone disagrees that's fine. At this point, it's speculation since it has not been put into action. And under those circumstances I'll simply have to say "Ok" and leave it alone.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Glacont View Post
    Two things. First, I notice that my tense of the sentence is wrong. I meant to say "This type of job trait would work well for a BlueMage." This is My fault, because I did not proof read before posting.
    Secondly I wanted to look up the properties on wiki before responding:

    Grants TP Bonus when dealing elemental or Dark Magic.

    Now, Reviewing thier Spell chart and witnessing My lsmates in action, namely for proc Nms, They have that area coverd. The potential of that job trait, if given, would open doors to do more damage. This is My stance. If someone disagrees that's fine. At this point, it's speculation since it has not been put into action. And under those circumstances I'll simply have to say "Ok" and leave it alone.
    BLU/DRK gains no benefit from Occult Acumen from what I've been told, never tried it. I know what you mean though, was just trying to be smart.
    (0)
    Last edited by Daniel_Hatcher; 11-07-2011 at 09:41 PM.

  8. #8
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I really wouldn't have a problem with BLU getting something like it too. The only reason I don't point it out on BLU is they already have Dual Wield and SSC abilities, so they don't have to sub anything to make themselves viable.

    You can /SAM on BLU if you want more reliable TP gain and even more SSC. Where as when a RDM does it, it's just shooting yourself in the foot. Even if you have Death Blossom and an Excaliber, 5 minutes per Light SC is nothing to brag about since you would lose so much DPS for it.
    (0)
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  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Seriha View Post
    I know one of my alternative ideas was RDM getting an enfeebling equivalent to OA. However, has pointed out with how mages are typically swapping weapons, those looking to get the most bang for the nuking buck will be swapping, and the same can apply to enfeebles for more potency or accuracy. This is one of those unfortunate cases where game mechanics don't favor hybrid play, but at the same time, SE could make it so a RDM wielding a sword or dagger would not be so magically behind a staff. I have no problem with the staff being better, but without a "Magic Affinity +5" sword or the like, it's no contest. However, I also don't want such a fix to be so heavily reliant on a single weapon. Instead, let the weapon's damage rating divided by 10 and floor (D57 would thus be 5) translate to a boost tied to either an always on trait or a JA like Composure.
    I've always been against Staff use on RDM because you really shouldn't be playing RDM if you aren't going to put any emphasis on your Melee side. If you cared that much about nukes or heals, then you would be playing something else.
    That being said, I hope there isn't any RDM that thinks it's ok to not have a MAB set for nukes. Otherwise you are just wasting mp.

    I'm hoping we get an Elemental WS that actually makes use of all that MAB we can acquire. With the amount of MAB that RDM has gotten more recently, I would hope we get included in the upcoming emphasis on Elemental WSs. I want something that hits like a truck at 300% TP and SCs well. If I can follow up people's WSs with a SC and a magic burst, then I'm a happy RDM. Spontaneity would have a definite use for me.

    The reason I would want OA in this case is so that RDMs could have a way to keep up with TPing even if they couldn't engage the mob directly. I can still do this by /DRK, but Sanguine Blade doesn't SC. So no MB and no MBB....
    (0)
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  10. #10
    Player
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    Quote Originally Posted by ManaKing View Post
    You can /SAM on BLU
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