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  1. #1
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99

    [dev1049] New Weapon skills

    we used to get a new weapon skill every 20-25 points of skill in this game I.E every 5 levels post 50 for an A+ user. but after our 290-300 weaponskill the ball kind of gets dropped..... here we are at 396 skill, and no new weaponskills... ill go so far as to count emperyan weaponskills as out 325 skill... but we were due a new WS at 350 and yet another at 375, and yet another at 400.... now i understand coming out with a new WS every update might be a daunting task, so id settle for a 375 and a 420ish Weaponskill, preferably making the 375 skill a moderately- very usefull skill for anyone who can obtain that skill ranking, and the 420ish weapon a job exclusive WS akin to the mythic weapon skills.

    heres some ideas:

    Sword:

    Runic Slash
    375 Skill
    RDM PLD WAR BLU DRK COR
    Deals Light elemental damage, Absorbs MP. posses no Skill chain properties
    Modified by Mind and Magic attack bonus

    Altana's Wrath
    Paladin
    420 Skill
    4 hit Weaponskill, Deals light elemental damage. generates large ammounts of enmity.
    my desire for the final paladin exclusive weaponskill, it would involve 3 sword strikes, ending with a spinning shield bash, akin to the bash done by the elvaan in the WOTG CS in la'vule. the damage from this WS would be 100% Light damage, boosted by STR VIT and MAB, and would be boosted by the defense score and shield type currently equipped, and possess an enhanced enmity modifyier. it would be Enmity Increase based on TP.
    bigger shields will produce more damage but lower enmity
    smaller shields will produce more enmity but less damage
    this is to counter balance the WS so a static ammout of enmity is generated from this WS regardless of the shield you use.


    Azure Blade
    420 Skill
    Blue Mage
    3 Hit weapon skill, Additional effect: En-aspir

    Vermillion Mist
    420 Skill
    Red Mage
    Deals Fire damage to Enemies within Range, Enspell damage +50%. duration varies with TP
    Modified by INT MND & MAB.


    Sword of Rage
    420 Skil
    Warrior
    1 Hit, Damage Varies with TP. Increases Attack power.
    (45 second berserk effect, stacks with berserk)


    Great Sword

    Steel Barrage
    375 Skill
    WAR PLD DRK
    6 Hit weaponskill, damage varies with TP
    Because greatsword has been denyed a WS over 2 hits.

    Shadow Squall
    420 Skill
    Dark Knight
    2 Hit weaponskill deals damage to enemies within range. Crit chance varies with TP
    because Greatsword lacks a good Crit WS, and DRK lacks a good AOE.

    Justice Bringer
    420 Skill
    Paladin
    Deals Light Elemental Damage. Reduces Physical damage Taken.

    Ravage
    420 Skill
    Warrior
    3 Hit crit chance varies with TP, increases critical hit damage for 30 seconds.

    Scythe

    Mourn Slash
    375
    DRK
    Deals damage based on lost HP. Additional Effect Dread Spikes (1/5th Max HP)

    Twilight Reaper
    420
    DRK
    Delivers an Area attack (360degrees, melee range), absorbs HP from enemies. Additional Effect Terror. ammount drained varies with TP

    i could think of weaponskills all day long, ( and i probably will) but this is the gist of what i want: while you did good with nyzul weaponskill systems, dont make the mistake of releasing singular job exclusive weaponskills. release them for ALL the weapons that job is good at, or else people will never use weapons outside of that type due to their over powered-ness.
    (0)
    Last edited by hideka; 11-22-2011 at 12:00 AM.