Left gear the same, even the stp-3 on Eurus isn't a large hit.
Shamshir +3 averages 6.511 rounds to 100, Khanda +3 6.179 (had tyrant's ring on...).
+3 Str Shamshir is roughly 4% ahead of DA Khanda +3 at 95 in overall damage barring accuracy issues (inside). Atmas is RR/SS/Apoc.
Outside it's still behind by roughly 5% unless I added wrong.
Last edited by Neisan_Quetz; 11-08-2011 at 02:11 AM.
You would want the Eurus anyways because they are what you would want so it's completely valid.
In a scenario where you wanted to Build 300% TP for a WS that did significantly more damage at 300%, would you think it would work out better? (Completely Hypothetical unless we get a good Elemental WS)
I'm a RequieSCAT-MAN!
Hard to say since there really isn't any weaponskill like that... the closest I think would be like AEdge and TP bonus offhand. Most WS that do more with TP bonus typically do well enough at 200% imo.
Pretty good point. I have no idea what WSs are coming for us. But i hope some of them are actually interesting. Some of the game mechanics are getting a little too predictable.
I don't want them to throw everything else out, but when is the last time someone was excited about getting anything besides a multi-hit chance to crit varies with TP WS, outside of aby for brew?
I'm a RequieSCAT-MAN!
Yes. I like Temper. I like it a lot. I'd like it even more if it were Accessionable...
Area of Effect Double Attack increase wouldn't suddenly fix RDM. But it would be a hell of a start. Melee RDMs got what they want. Mage RDMs will get what they want. Everybody wins! But apparently not...
Last edited by Ketaru; 11-25-2011 at 03:40 PM.
"NeED★RdM? PLeaSe sENd★teLL!"
That would forever lock us to /SCH, although not always a bad thing as /SCH is our best mage mode support SJ. I would of preferred if Temper was aoe like barspells. No need to be locked into a single sub, not screwing with cycles, and still giving everyone a boost.
Manaking, unfortunately people who don't actually play the WAR side of RDM have no idea that it's not always about maximum damage and we can switch out weapons out mid fight if need be. Numbers done at 90 showed both the STR / DEX / DA+10 weapons winning depending on the assumptions you chose to use. If your attack is capped or near cap then the DA pretty much wins vs the others, unfortunately RDM tends to hurt the most in attack so you'll see the STR sword as the highest damage one most of the time. Similarly the DEX one tends to be the weakest due to acc being ridiculously easy to cap now. I would go with the DA inside abyssea or vs anything not VWNM.
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