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  1. #21
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Overall damage is what matters, not doing slightly more damage on WS.

    If acc is high / attack uncapped with DW3, STR Shamshir wins. If acc falls fairly low, Dex Shamshir wins. If acc and attack are near capped, DA Khanda barely pulls ahead. If using Dw2 (I never bother with /dnc anymore so I don't consider this) DA Khanda is close to STR Sahmshir.

    EDIT: Not that much changed at 95 but I'll redo calcs on it later since old laptop is still down.
    Lol not surprising, that probably very little has changed at 95 or that you don't even try to use /DNC. I can't stand it after playing /NIN.
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    Last edited by ManaKing; 11-07-2011 at 02:22 PM.
    I'm a RequieSCAT-MAN!

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Left gear the same, even the stp-3 on Eurus isn't a large hit.

    Shamshir +3 averages 6.511 rounds to 100, Khanda +3 6.179 (had tyrant's ring on...).

    +3 Str Shamshir is roughly 4% ahead of DA Khanda +3 at 95 in overall damage barring accuracy issues (inside). Atmas is RR/SS/Apoc.

    Outside it's still behind by roughly 5% unless I added wrong.
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    Last edited by Neisan_Quetz; 11-08-2011 at 02:11 AM.

  3. #23
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    You would want the Eurus anyways because they are what you would want so it's completely valid.

    In a scenario where you wanted to Build 300% TP for a WS that did significantly more damage at 300%, would you think it would work out better? (Completely Hypothetical unless we get a good Elemental WS)
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    I'm a RequieSCAT-MAN!

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Hard to say since there really isn't any weaponskill like that... the closest I think would be like AEdge and TP bonus offhand. Most WS that do more with TP bonus typically do well enough at 200% imo.
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  5. #25
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Pretty good point. I have no idea what WSs are coming for us. But i hope some of them are actually interesting. Some of the game mechanics are getting a little too predictable.

    I don't want them to throw everything else out, but when is the last time someone was excited about getting anything besides a multi-hit chance to crit varies with TP WS, outside of aby for brew?
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    I'm a RequieSCAT-MAN!

  6. #26
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Yes. I like Temper. I like it a lot. I'd like it even more if it were Accessionable...

    Area of Effect Double Attack increase wouldn't suddenly fix RDM. But it would be a hell of a start. Melee RDMs got what they want. Mage RDMs will get what they want. Everybody wins! But apparently not...
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    Last edited by Ketaru; 11-25-2011 at 03:40 PM.
    "NeED★RdM? PLeaSe sENd★teLL!"

  7. #27
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Ketaru View Post
    Yes. I like Temper. I like it a lot. I'd like it even more if it were Accessionable...

    Area of Effect Double Attack increase wouldn't suddenly fix RDM. But it would be a hell of a start. Melee RDMs got what they want. Mage RDMs will get what they want. Everybody wins! But apparently not...
    That would forever lock us to /SCH, although not always a bad thing as /SCH is our best mage mode support SJ. I would of preferred if Temper was aoe like barspells. No need to be locked into a single sub, not screwing with cycles, and still giving everyone a boost.

    Manaking, unfortunately people who don't actually play the WAR side of RDM have no idea that it's not always about maximum damage and we can switch out weapons out mid fight if need be. Numbers done at 90 showed both the STR / DEX / DA+10 weapons winning depending on the assumptions you chose to use. If your attack is capped or near cap then the DA pretty much wins vs the others, unfortunately RDM tends to hurt the most in attack so you'll see the STR sword as the highest damage one most of the time. Similarly the DEX one tends to be the weakest due to acc being ridiculously easy to cap now. I would go with the DA inside abyssea or vs anything not VWNM.
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