Quote Originally Posted by MDenham View Post
Relic +1 gear is already obtainable (fill storage slip 07 with the GM moogle), so testing the upgrade process for +2 pieces will be possible.

Testing PUP isn't that hard to do; unlock it, set it to 95, and obtain all attachments/frames/etc. at the GM moogle, pull full Cirque +2 off slip 10, choose between Rev Fists +2 or the lv89 NM-drop weapons, grab an Animator +1 off slip 01. You aren't necessarily the world's best-geared PUP, but you have enough to test it.

The main reason for allowing relic weapons is (1) if they make some major change to them at 99 [in which case they'll probably put a specific NPC near the Magian Moogles, like they did for VW Phase 2 in Norg last testing phase] or (2) if they decide it's worth it as a means of attracting more people to test [in which case they'll probably also make mythics and full Empys available on the test server in the same way].

My personal opinion is that #2 is the case - the test server was sitting at single digits an hour or so ago - but this is one of those "it may bring more idiots than it's worth" situations.

That said, if they decide to make relic weapons and the like easily accessible on the test server, I'd rather have an additional Magian Moogle that's like "Well, thanks to the help of some mysterious kind figures who supplied us with fairy powder, Poroggo leather, and unobtanium ingots, we can auto-complete any trial of your choice. In addition, you can trade me an incomplete relic or mythic weapon for the finished article." Give him a bright purple pom-pom, too.
To be fair in the case of pup, if you're not already a career pup it's not likely you'll be able to test anything and have anything more than a remote idea of wtf they changed, lol. It's not one of those jobs that any tom dick or harry can just pick up and play based on what they've read on the wiki/forums. That said though I do somewhat agree in terms of increasing certain gear selection, primarily accessories, which are severely limited beyond what you already have at the time of character copying. If, say, you're in a situation where you need a certain job to test with, but even in a small group no one actually has proper gear for said job, regardless of their experience playing it through alts/shared characters, trying to make it work with storeable accessories and stat+4/7 earring/rings as the entirety of your extra selection can complicate matters a bit.

Also, suggestion for both test and live: a search function for the g'damn porter moogle. It's always been a bit of a nuisance on live but I didn't really see the full extent of it until I got the full list of crap from the porter moogle on test server... gearing up pup when EVERY ITEM I NEED IS ON PAGE ELEVENTYTHOUSANDANDNINE is seeriiiously aggravating. I'm sure the other residents of Page Eleventy Thousand and Nine (110,009), dnc, sch, cor, and blu all feel similarly, since this situation arises with Porter Slips 04, 05, 06, 07, 08, 09, and 10, with 08 being the only one where everyone has to go to the last page (for the earrings) and 04 being the only one where the last page/s are full of unused stuff (af weapons)

tl;dr: Having to run through 12 pages of gear, one at a time, for every freaking porter slip, is really annoying. Please give us a way to either jump straight to the gear for the job we want, or to jump to any page, rather than having to go one page at a time from page 1 every time we trade the slip.

Quote Originally Posted by Babekeke View Post
Allow Transcendency effect too^^ Will help with clearing WoE stages to see what the drops are (and vastly reduce the time taken), or just start WoE with max temps every time.
Also this.

However the fact that these aren't things that can be done overnight is totally acceptable. Just keep them in mind <3