Results 1 to 10 of 20

Dev. Posts

Hybrid View

  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kaizersan View Post
    How about also letting us have access to all gear to test different setups.
    SE doesn't want people flooding the test server so they can play around with a free Ukonvasara or whatever. That's not what SE made the test server for and flooding it with people who have no interest in testing content would be counterproductive.

    Quote Originally Posted by Alhanelem View Post
    It's not that it would hurt or anything, but I think they want to encourage us to focus on specific things.
    But it would hurt. If the server becomes full and three quarters of those people are just there to play around with a free relic then it keeps out people who actually want to test content.
    (2)
    Last edited by Atomic_Skull; 11-08-2011 at 10:03 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Atomic_Skull View Post
    SE doesn't want people flooding the test server so they can play around with a free Ukonvasara or whatever. That's not what SE made the test server for and flooding it with people who have no interest in testing content would be counterproductive.
    See, that's the thing, though. The people who come on and are like "huh, free Ukon, free bunch of other stuff" are going to be bored within about half an hour. Maybe longer if they decide to try fail-soloing Glavoid and keep healing it, but half an hour's probably a pretty good estimate.

    Now, if there actually were more people on, the people who are like "I want to test things... but can't ever find enough people" could pick up these people who are like "man, I have everything I want, now what do I do?"

    In case you haven't noticed, the main issue with the test server, above and beyond everything else, is the average population in the low double digits - on a system that could easily support ten times as many (like it did in the first week or so of the first testing phase), and probably tops out somewhere around 600~750 before they close signups. (I suspect they're running all the zones on one server, as opposed to "normal" worlds that use multiple servers for the zones, but that's not relevant other than establishing that the cap of simultaneous people is necessarily going to be lower on the test server.)
    (1)