The other two starter areas you can get lights on almost every mob, the other abyessa have only a few adjustments. Tahrongi what the heck did you do? It is a nightmare to build amber lights there, and only mobs you can are really crappy mobs, turtles, dragons and evil worms? Can you make adjustments to the lights there so there is a better selection? It is already stupid what you have to do to pop Chloris which is something you should have adjusted along time ago along with Glavoid. Not only are they way to long to pop, but you made sure it was harder to farm the gold chests.
Add more mobs that you can amber on, you talk over and over about game balance, but when you look at the charts of lights per mob, there is no such thing as game balance in Tahrongi.
If you are going to tout game balance, then I suggest you follow your own rules.

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