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  1. #1
    Player Angelkiller's Avatar
    Join Date
    Nov 2011
    Posts
    3
    Character
    Shysnowflake
    World
    Odin
    Main Class
    MNK Lv 99

    Dynamis Version 2.0

    Main Dynamis problems atm :


    1. How can it be that only 2/20 jobs have a use in a Multiplayer event ?

    BST/DNC can solo nearly everything and proc every Ja mob + can hold about 6-8 easy prey mobs in Dynamis Dreamlands while 19 other jobs cant.

    DNC without sub can proc every Ja mob but this Job cant even wear a Relic Weapon , the main reason why most ppl do Dynamis now .

    2. If ther is a non subjob system implented , why dont those pppl have a paralell Dynamis area near players with subjob ?

    3. How can it be that Dynamis Xarcabard got 7 camps with only JA mobs ?

    The main problem is that easy prey mobs are to weak for one BST and a small group of 3 players at the same camp during JA time , and aslong magic and Ws procs are at a low proc rate this will decrease the amount of currency everone in this camps will have at the end of a run .

    Here are some solutions to make every job useful again at Dynamis:

    1. Make a paralell System at Dreamlands for players with subjob and players without ( like Nyzul , Moblin Maze )

    or 2. make easy prey mobs drop 1-2 singles and tough mobs drop 3-4 without a trigger system

    or 3. make jugs not available at Dynamis and mobs charmable

    or 4. make a higher proc rate during magic time and give the monsters more HP during WS time , that everyone can try to ws 3-4x on a monster instead of 1-2x .
    (0)

  2. #2
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Jugs are fine, they need to modify claim system. If pet attacks something and the master is engaged to something else, it wont claim. That way bst's cant more or less fight 2 mobs at once.
    (1)
    Last edited by Nynja; 11-01-2011 at 09:15 AM.

  3. #3
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Angelkiller View Post
    or 3. make jugs not available at Dynamis and mobs charmable
    Somehow I don't feel like forcing bsts to charm mobs that you want to kill for currency is the right move when mob shortage is the issue in question...

    Also I see nins and dncs and even the occasional blu fighting 3-5 mobs at once, so it's certainly not accurate to say this is a bst only thing.
    (2)
    Last edited by Calamity; 11-01-2011 at 01:46 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    280
    Go screw yourself. The problem is the stupid proc system that makes WS and magic procs almost impossible, the stupid 5 minute repops, and the stupidity of the player base that demands their group of 4 fight EP's instead of fighting the DC-EM's the soloers can't touch a minute's walk away.

    And you come in saying to nerf BST. What the hell is wrong with you?
    (1)

  5. #5
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    That is true too...WS and MA procs being utter fails

    [23:44:27]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:44:31]Vermy starts casting Cure IV on Nynja.
    [23:44:36]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:44:41]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:44:45]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:44:49]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:44:53]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:44:57]The Nightmare Hippogryph readies Nihility Song.
    [23:44:58]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:00]Kehhiko's Haste effect wears off.
    [23:45:03]Vermy starts casting Haste on Nynja.
    [23:45:03]The Nightmare Hippogryph uses Nihility Song.
    [23:45:03]1 of Kehhiko's effects disappears!
    [23:45:08]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:13]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:45:18]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:23]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:45:27]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:31]Vermy starts casting Cure IV on Nynja.
    [23:45:37]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:45:41]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:44]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:45:48]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:45:53]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:45:57]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:01]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:46:06]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:09]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:46:14]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:19]Vermy starts casting Cure IV on Nynja.
    [23:46:24]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:29]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:46:33]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:37]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:46:42]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:45]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:46:50]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:46:55]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:47:00]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:04]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:47:09]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:13]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:47:17]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:21]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:47:26]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:30]Vermy starts casting Stone on the Nightmare Hippogryph.
    [23:47:34]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:38]Vermy starts casting Haste on Nynja.
    [23:47:44]Vermy starts casting Dia on the Nightmare Hippogryph.
    [23:47:48]Vermy starts casting Cure IV on Nynja.
    [23:47:53]Vermy starts casting Dia on the Nightmare Hippogryph.

    ---TIME CHANGE---

    [23:48:06]Kehhiko's attack staggers the fiend!
    [23:48:06]Time left: (0:00:29)
    [23:48:06]Unable to use job ability.
    [23:48:06]Kehhiko uses Haste Samba.
    [23:48:06]Kehhiko gains the effect of Haste Samba.
    [23:48:07]The Nightmare Hippogryph is out of range.
    [23:48:07]Kehhiko uses Box Step.
    [23:48:07]The Nightmare Hippogryph is afflicted with Sluggish Daze (lv.1).
    [23:48:08]The Nightmare Hippogryph is too far away.

    0/41 on MA proc, then go 1/1 on JA proc...


    and the stupidity of the player base that demands their group of 4 fight EP's instead of fighting the DC-EM's the soloers can't touch a minute's walk away.
    Why fight DC/EM/T when EP have the same drop rate but are 20 lvls lower?

    Quote Originally Posted by Calamity View Post
    Also I see nins and dncs and even the occasional blu fighting 3-5 mobs at once, so it's certainly not accurate to say this is a bst only thing.
    While they can do it, its less efficient for them if they're alone cause they wont be able to use TP on WS's, so they'll have to wear down 3-5 mobs just from DoT.
    (0)
    Last edited by Nynja; 11-01-2011 at 04:29 PM.

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    280
    Why fight DC/EM/T when EP have the same drop rate but are 20 lvls lower?
    Because they are only 6-7 levels higher, not 20. They were T-VT at 90 and they're DC now. Also you're not competing with 15 other people and screwing over both yourself and everyone else with your laziness.
    (1)

  7. #7
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    And here your credibility gets shot to 0...You were doing cop dyna at 90? I guess you went in underleveled because...
    http://forum.square-enix.com/ffxi/threads/15044

    CoP Dyna was added the same time that the 95 patch was done. OOPS.

    You were farming cop dyna bst/dnc the day it came out? I'm pretty sure it took like 2 weeks for people to figure out the new proc system related to times.

    I'll be sure to post some EM/T Hippogryphs while I'm getting 20m TE for you.


    Actually coming to think about it, I dont remember seeing any DC mobs, only EM/T, and my friend in dyna confirmed it too by checking a couple when he was getting his TE.
    (1)
    Last edited by Nynja; 11-02-2011 at 12:35 PM.

  8. #8
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    and anyways, its my 12.95, so if I want to take yellow mobs, I can
    (1)

  9. #9
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    You're going to derail every single dynamis thread into a bst flaming thread aren't you?
    (1)

  10. #10
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Angelkiller View Post
    Main Dynamis problems atm :


    1. How can it be that only 2/20 jobs have a use in a Multiplayer event ?
    It's true that BST is superior (solo), however people have to think out of the box and not follow the preformated methods that you can find on average froums like BG or alla. If you try to look around of what is doable in dynamis you will see various facts :

    SOLO : nothing can beat BST, clearly, because they have TH and THF cannot seriously proc and cure themselves.

    DUO you have much better optionS than BST and since JA camps are currently packed ( 1 single bst ruins any camp so you can allow a max of 3 bst at the time per zone for running to be worth it and
    bubu/qufim have each a mob that sucks cactuar/uragnite so make it two bsts), a very good alternative is WS proc. The problem is that most players don't think out of the box and don't try personnal strategies. I know for a fact that T camp have higher procrate and higher droprate so that double the amount of camps, all which are not doable by BSTs solo. A melee+mage combo will proc tough WS mobs at high rate but someohow it hurts people not use their awesome weapons (because for this method you obviously need to minimize damage). Typically I can do it on MNK while footwork is active with stockpiled storetp/defender and other gimpage to damage, it's clear that a simple MNK/WAR + WHM/THF combo using this technique will perform better than bst, at least if you have a dual boxed mule. Somehow I have doubt about DNC being a serious enough DD to take down T mobs fast enough so for duo there is not much better. For trio+ it's clearly everyone /war and tough camps but some people are stubborn and would rather halve their coins over fighting "harder" (tough mobs lolz) mobs.
    (0)
    Last edited by MarkovChain; 11-02-2011 at 10:19 PM.

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