Quote Originally Posted by Arcon View Post
No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.
And failed miserably. Someone learn a new word in debate class today? Congratulations.

Quote Originally Posted by Arcon View Post
I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge.
Looks like it was your logic, not mine. You assumed all of these things as if I had actually said them, when I only made one simple remark about using an EXP ring while paralyzed. I happen to agree that macro management is flawed, as is the whole inventory design. I just don't whine about them.


Quote Originally Posted by Arcon View Post
If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.

Done.