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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Varazslo View Post
    Did you even read my post? Where did I say anyone sucked or brag about anything? Did you even read the original post? the comment was specifically about losing a charge on an EXP ring while being paralyzed. Maybe you should go away and come back when you learn to read.
    I admit I mixed that up with Scuro, he was the one who flat out said people "suck". You sugar-coated it by saying it requires skill, so people who don't avoid it obviously don't have skill, which is just a nicer way of saying someone sucks. And you bragged by saying it's sad that the game caters to the sucky people, while you on your high horse love the immense challenge of not using an item.

    Quote Originally Posted by Varazslo View Post
    You're comparing the designed functionality of the game to a bug that randomly drops inventory items? seriously? Now that's ridiculously stupid.
    No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.

    Quote Originally Posted by Varazslo View Post
    It's called learning to work within the confines of the design of the game. It's not a bug. It's the way it was intended to work. Deal with it.
    If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Varazslo's Avatar
    Join Date
    Apr 2011
    Posts
    14
    Character
    Varazslo
    World
    Bahamut
    Main Class
    BLU Lv 95
    Quote Originally Posted by Arcon View Post
    No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.
    And failed miserably. Someone learn a new word in debate class today? Congratulations.

    Quote Originally Posted by Arcon View Post
    I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge.
    Looks like it was your logic, not mine. You assumed all of these things as if I had actually said them, when I only made one simple remark about using an EXP ring while paralyzed. I happen to agree that macro management is flawed, as is the whole inventory design. I just don't whine about them.


    Quote Originally Posted by Arcon View Post
    If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
    What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.

    Done.
    (0)

  3. #3
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Varazslo View Post
    What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.

    Done.
    Yeah, cause feedback from this forum is what got us abyssea-style leveling. Seriously, the level of exp gain in abyssea was something probably not a single player expected to happen, or even asked SE specifically about.

    Changing annoying stuff like eating items while paralyze is totally what is gonna turn this game into easymode.
    (1)
    Last edited by Mirage; 11-05-2011 at 10:47 AM.