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  1. #31
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Mirage View Post
    All right, well I think it is still less of a problem than for many other actions, because many JAs aren't as time critical as some spells and item uses can be. Activating berserk, hasso or your two hours 4-8 seconds (which means 2-4 paralyzed actions before getting it off) later isn't as terrible as a cure5, utsu ni or a megalixir being delayed by roughly the same amount of time.
    Speak for yourself, all those JA's have long recasts except Hasso. Berserk has a 5 min recast by default, haveing it paralyzed means you must wait 4:58 seconds before trying again, in a big fight that's win or lose time. Soul Eater is 6 min, Call Wvyern is 20 min, Composure is 5 min, the new RDM and BLM ja's are 10 min. Elemental / Divine Seal are both 10 min, and paralyze just screws DNC over completely. Paralyze also destroys Third Eye, which has a 30/60s recast and if your using it then your trying not to die.
    (0)

  2. #32
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    I was talking about if you didn't lose the charge, not about how it is now. The way it is now, I will of course agree that losing it all will be pretty detrimential. Changing it, however, will make paralysis not really matter for most JAs at all, compared to how much it matters for spells and items.

    Maybe something in between would be acceptable. Paralyzed JA makes the JA unavailable for 25% of its normal recast. A 4:10 berserk would be unavailable for 1 minute 2 seconds, a 2hour for 30 minutes.
    (0)
    Last edited by Mirage; 11-04-2011 at 09:50 PM.

  3. #33
    Player Varazslo's Avatar
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    Apr 2011
    Posts
    14
    Character
    Varazslo
    World
    Bahamut
    Main Class
    BLU Lv 95
    Quote Originally Posted by Arcon View Post
    You say other people suck when you brag about your mad skills of not using an item? There is no skill involved in "avoiding" Paralyze. There are times you don't use it in a battle at all. Babekeke's example of a Remedy is perfect, because it would actually cure paralyze. Another would be a long lasting paralyze, that doesn't just wear off after a battle. So what do you do? Wait for 3min for it to go away and twiddle your thumbs because if you try to use a warp cudgel during that time, you're stupid? It's very simple, you're confusing annoyance with challenge. Not everything that's annoying is challenging. I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge. If there was a bug that randomly deleted an item from your inventory overnight, you would argue that you could just mule everything before you log and fill your inventory with pebbles to reduce the risk, and if you don't do it you suck. That's what your logic leads to. It's ridiculously stupid. Go away.
    Did you even read my post? Where did I say anyone sucked or brag about anything? Did you even read the original post? the comment was specifically about losing a charge on an EXP ring while being paralyzed. Maybe you should go away and come back when you learn to read.

    Also, your trail of "my logic" is the dumbest thing I've ever read. You're comparing the designed functionality of the game to a bug that randomly drops inventory items? seriously? Now that's ridiculously stupid. It's called learning to work within the confines of the design of the game. It's not a bug. It's the way it was intended to work. Deal with it.
    (0)
    Last edited by Varazslo; 11-04-2011 at 10:35 PM.

  4. #34
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Varazslo View Post
    Did you even read my post? Where did I say anyone sucked or brag about anything? Did you even read the original post? the comment was specifically about losing a charge on an EXP ring while being paralyzed. Maybe you should go away and come back when you learn to read.
    I admit I mixed that up with Scuro, he was the one who flat out said people "suck". You sugar-coated it by saying it requires skill, so people who don't avoid it obviously don't have skill, which is just a nicer way of saying someone sucks. And you bragged by saying it's sad that the game caters to the sucky people, while you on your high horse love the immense challenge of not using an item.

    Quote Originally Posted by Varazslo View Post
    You're comparing the designed functionality of the game to a bug that randomly drops inventory items? seriously? Now that's ridiculously stupid.
    No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.

    Quote Originally Posted by Varazslo View Post
    It's called learning to work within the confines of the design of the game. It's not a bug. It's the way it was intended to work. Deal with it.
    If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #35
    Player Varazslo's Avatar
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    Apr 2011
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    14
    Character
    Varazslo
    World
    Bahamut
    Main Class
    BLU Lv 95
    Quote Originally Posted by Arcon View Post
    No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.
    And failed miserably. Someone learn a new word in debate class today? Congratulations.

    Quote Originally Posted by Arcon View Post
    I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge.
    Looks like it was your logic, not mine. You assumed all of these things as if I had actually said them, when I only made one simple remark about using an EXP ring while paralyzed. I happen to agree that macro management is flawed, as is the whole inventory design. I just don't whine about them.


    Quote Originally Posted by Arcon View Post
    If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
    What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.

    Done.
    (0)

  6. #36
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Varazslo View Post
    What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.

    Done.
    Yeah, cause feedback from this forum is what got us abyssea-style leveling. Seriously, the level of exp gain in abyssea was something probably not a single player expected to happen, or even asked SE specifically about.

    Changing annoying stuff like eating items while paralyze is totally what is gonna turn this game into easymode.
    (1)
    Last edited by Mirage; 11-05-2011 at 10:47 AM.

  7. #37
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,943
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Exactly my point.. There is no penalty for screwing up anymore, aka no skill required.
    There still is a penalty- you wasted time using the item and have to wait a second or two before you can do something else, just like anything else that gets paralyzed. JA timers still get lost. Most people would argue this isn't a "skill" that should be required of people.

    If the only reason there is an element of skill is because something is badly designed, I would greatly rather have them design it better instead of having to fight against poor design.
    (0)

  8. #38
    Player Limecat's Avatar
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    Mar 2011
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    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Thank god.
    (2)

  9. #39
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy!

    Just wanted to let you all know that with the recent test server update, we have implemented the long-awaited adjustment where you will no longer lose items when paralyzed.
    (14)
    Devin "Camate" Casadey - Community Team

  10. #40
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Just wanted to let you all know that with the recent test server update, we have implemented the long-awaited adjustment where you will no longer lose items when paralyzed.
    may turn into "best update every", you could cut the cap to lv 1 at the same time and no one would care much
    could only be trumped by not loosing tp when you ws out of ws range on a monster (which varies based on monster)
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

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