Quote Originally Posted by cidbahamut View Post
That doesn't really excuse making certain game pieces absolutely inferior in all circumstances. It can still be a game while maintaining game balance. The fact that it hasn't just means there's been some very poor game design choices made. No reason we can't expect Red Mage to be useful as well as fun.
I'm all for it. I think almost everyone on the RDM forums is. I just don't understand why people have to insult each other and try to start arguments over who is more right about how RDM SHOULD be played.

Most the reason I came back to playing was that the game relaxed some. People can think outside the JP box and actually enjoy themselves by trying things out again because the game has more wiggle room. Some job combinations are a bad idea, but there are plenty of job combinations that are just slightly less good than the BEST and RIGHT way to play a job.

RDM with Sanguine Blade is fun to play, but blatantly worse than /NIN for DPS. That doesn't mean I don't play /DRK or /PLD when I want. They are both fun, and they feel more like how I would actually want RDM to play. The only think stopping me is that my damage takes a big hit. Dual Wield is blatantly the gold standard for 1H weapons and good Shields are for PLDs only. RDM is behind the curve because of the nature of the game's evolution, the only thing that is a major failing in RDM's DPS implementation is that Enspell 2s are viciously inadequate for any type of RDM, much less single wield RDMs.