I've been doing RDM for a very long time in just about every role and configuration possible. You obviously haven't. Your also going back and forth on your words like you did in the other thread, guess you can't keep an argument straight now. You mention "crowd control" then ask why would a BLM sleepga II in dynamis, that alone speaks volumes about your lack of knowledge. Your just trying to be insulting and petty now and are no longer worth debating with, So I'll cut this argument off.
RDM is extremely versatile, this versatility lends itself to many roles and functions. Due to SE's implementation of game mechanics this leaves us as second or third best at pretty much everything. Having a skill rating of "A+" does not make you a specialist in it, SE may change that but currently "enfeebling" isn't a specialty nor a serious function during big boss fights. Hell half the members of this thread are screaming for Cure V and to make RDM as a "viable healer" and we have C- healing magic, so that tells you how important the skill system is to determine what your functions should be. Due to every other class having better versions of what we possess, and ourselves having native access to Cure IV, haste a large supply of MP, other players decided the best place to stick a RDM was on Cure IV / Haste / Refresh / Erase / -na spam duty. That seemed a good way to exploit all the FC and MP a RDM has access to. At 75 this play style was mind numbing and boring, the forums were littered with old RDM's complaining of feeling burnt out of the same cycles. Dia III was a shining nugget of awesome in an otherwise bland set of merits, but one enfeebling spell does not a specialty make.
Now flash forward to 95, absolutely nothing has changed except Cure IV no longer is enough to full fill that ancient role of "cure b****" or "refresh w****". And shells have seen this and labeled RDM as "useless". Goes to show everyone exactly what groups thought of all those "awesome" abilities people like to claim they had.


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