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  1. #81
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Using Sleepga II in Dynamis was borderline retarded. Synchronizing the point at which a set of monsters is going to wake up is nothing short of masochistic. Good shells have been using Sleepga 1 + Sleep II/Repose to stagger wake timers for years, son.
    (1)

  2. #82
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Greatguardian View Post
    Using Sleepga II in Dynamis was borderline retarded. Synchronizing the point at which a set of monsters is going to wake up is nothing short of masochistic. Good shells have been using Sleepga 1 + Sleep II/Repose to stagger wake timers for years, son.
    Or you could just time it properly and sleep again the moment they wake up, but hey, too each their own.
    (0)

  3. #83
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    To answer the question, RDM is about Nostalgia and Style.

    If you want to be able to do some of everything, then it is a fine job. If you want to be good at anything, because your job is actually suited to it, then it is probably a poor choice. The point of RDM is to have fun, because it's not setup to actually do anything well compared to what other jobs can do.

    I play RDM because it has a pimp hat and enspells. The job is fun to play and if you find people that appreciate that you are a person and decent at low man content, then you can have even more fun. Another part of the fun, is seeing how people react to RDM and another is seeing what SE will put out for it in the near future.
    (1)
    Last edited by ManaKing; 11-07-2011 at 05:25 AM.
    I'm a RequieSCAT-MAN!

  4. #84
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    Your trying to cheer lead, doesn't work too well. Crowd control is a joke..
    RDM/BLM: casts Sleepga ..., YAY!!
    BLM: casts Sleepge II <.<
    RDM/BLM: .... /cry
    Wow, you would sleep something with sleepga II? That is probably the most asnine thing I ever heard of, second most is a rdm/blm in dyn. 9/10 times you'd be rdm/whm, the other 1/10 rdm/drk. If you were in one of those shells where there was one tank and full on zerg that one mob....that is just plain stupid. A 4-pt team could clear city zones stupid easy with 2 tank pt's and at least 3-4 blm decently geared, 2-3 well geared. I don't know what to tell you, been doing dyn since it was introduced and there was always a very noticeable difference between a rdm that just cured and a rdm that buffed/debuffed/cured.

    Quote Originally Posted by saevel View Post
    Debuff .... wtf over? We've gone through this a thousand times now, enfeebleing didn't mean anything at "end game" back in 75 after 2006. All the HNM's were either super resistant or had direct potency reductions, it was part of SE's master plan to refuse RDM the ability to solo anything. Your greatest hope was Slow and Dia.
    Yeah, I guess that is why most endgame shells required that a rdm merit a specific way to fill specific debuff duties. Not sure what kind of shell you were in if this was a valid excuse for not doing your job.

    Quote Originally Posted by saevel View Post
    Salvage ... yeah ... naked for most of the run except a light staff doing cure IV -> cure IV -> Haste -> Cure IV on the monks.
    If you were naked most the run except for a light staff....this was your ls telling you "you suck so we give other jobs your cells" or you were running with way too many people. I can't recall even one run where I was naked or that my key attributes weren't unlocked.

    Quote Originally Posted by saevel View Post
    Ein ... same as Dyna except things don't sleep long and build resistance fast. Ein was just a colibri merit PT zerg fest with us doing the exact same things, Cure IV -> Haste -> Cure IV -> Cure IV -> repeat.
    Sounds pretty lazy to me....

    Quote Originally Posted by saevel View Post
    So .. yeah .. that's about the sum of "end game". There is a reason RDM earned the nickname "Pink mage". The most you could hope for was post-WoTG RDM/SCH in DA mode for decent nukes. Tier III was still weak compared to IV's but you could chain them together. You suffered mostly from accuracy due to a C in elemental magic, /SCH helped that a bit.

    So please continue insulting me like you actually know what your doing.
    Sounds to me like the only one insulting you...is you. Seriously, if this is all you ever did...you must have been a horrible rdm to have cause it sounds to me like no one trusted you to be competent enough to be more than some cure/haste/refresh slave.
    (1)
    Last edited by Kitkat; 11-07-2011 at 12:30 PM.

  5. #85
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Greatguardian View Post
    This is also fairly well represented by the absolutely massive player misunderstanding of the Job system. The Devs never wanted people to pick "Main" jobs. It's fairly obvious, when looking at game content and the Dev's actions over the past 8 years, that they didn't want people to try and push their "Favorite" job into a situation where it's useless or wasteful. When a situation calls for NIN NIN BLM, they expect players to go to their Mog House and change to NIN NIN BLM.
    I disagree with you on that part, IMO the main purpose of job change is to discover the possibility of overcoming the challenges by coming up with different strategies. And job change is necessary to plan different strategy. If the situations calls for NIN NIN BLM, and all players go change to NIN NIN BLM, then they will never come up with anything new, when there are possbilities to win even more easily and faster with other job setup.

    And that's what's fun about this game. Try to win the fight with different setup, different strat. That's what's so fun about FF series since FF3, when you can job change or change different pt setup to try different strategies.

    If the situations calls for NIN NIN BLM, I don't believe you can't win with other setup like DNC BLU DRK or RDM THF SCH etc.
    And that's what's job change is about, it encourages players to try different setup other than standard setup, to push the potential of this job further.

    I remember when ACP fight was just out it was pretty challenging at lv 75, and it is a fight that can be won with many different setup. You can use PLD for tank, you can use BLU for tank(quite possibly RDM too), you can use RNG or SMN or COR or BLU for DD, you can use RDM or BLM or DRK or even SCH/DRK for stun. I had great fun with it when I tried for clear and play with different setup, it felt just like old FF games. This applies to almost every other mission BC that was challenging too, all sorts of setup was used, with different strategies.

    At least not until proc system introduced, I believe FFXI was a game like this. Then SE made lol proc system which totally killed the main purpose of trying new things and discovering the possibilities. But when this game was made, there were no proc system, it's new, and you shouldn't say FFXI is made to be played with specific setup just because there's lol proc system.
    (0)

  6. #86
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Convictions View Post
    Hi, I'm pretty new to FFXI, decided to give it a shot after trying Final Fantasy 14 (boy oh boy).
    Anyways, I love the game, but the biggest issue I am having is attempting to pick a Job I'd like to stick with. I've asked people in-game and they all just say "Level them all", though I'd really like to just stick with one and one only.
    I like the look of Red Mages so far, I am enjoying it (with my limited amount of spells, I must admit) and the fact they seem to be Swordspells in my eyes; but what are they really all about? What am I to expect come end game? Will I get to swing my sword at stuff while supporting party members with heals and buffs, and also Enfeebling the enemy till it's useless, or something else less.. imaginative?

    Thank you all in advanced.
    in all abyssea related situations redmage can melee DD just fine, dont let anyone ever tell you diffrently. when i can drop a 3.5k-4k sanguine blade or a 2-3k vorpal blade with war sub, or even go so far as to get an almace and spam chant du cygne for 4k a piece. RDM can get a base 26 % double attack once they learn temper, and still hit the 26% Haste cap, not to mention they can haste themselves, and their enspells are freaking boss once capped enhancing as long as you use the proper element for the monster. with spontaneity you can litteraly Close or open a SC, and single or double magic burst that SC using a T4 spell. if your opening you can WS > start cast > 2nd person WS's > SC animation > spell MB's > Spontaneity > MB a second spell

    rdm by far is not a bad job for meleeing or damage dealing. im not kidding when i say sanguine blade on a good redmage can let them solo indefinately. getting a 800-2k heal every time you WS is boss.
    (1)

  7. #87
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    So basically, you can be a -1 Blu in abyssea, gotcha.
    (1)

  8. #88
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    and theres nothing wrong with that. rdm was never meant to be the best at anything, outside of enfeebling. personaly i feel that SE really needs to work on that field to make enfeebles that are RDM exclusive to really bolster their usefulness and make them desired more at end game.
    (2)

  9. #89
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    There's also no reason to do anything in abyssea on Rdm unless you seriously leveled no other jobs, or only leveled Rdm and Pup but I digress.
    (0)

  10. #90
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    I'd like to see a 4k average CDC on RDM, personally. None of the Almaces I know average that high on BLU or PLD, unless we're talking Detectors or something.

    Though I'd be more interested in seeing a place where damage dealing is useful in Abyssea. Those Dragoons sure are popular these days.
    (1)

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