I disagree with you on that part, IMO the main purpose of job change is to discover the possibility of overcoming the challenges by coming up with different strategies. And job change is necessary to plan different strategy. If the situations calls for NIN NIN BLM, and all players go change to NIN NIN BLM, then they will never come up with anything new, when there are possbilities to win even more easily and faster with other job setup.
And that's what's fun about this game. Try to win the fight with different setup, different strat. That's what's so fun about FF series since FF3, when you can job change or change different pt setup to try different strategies.
If the situations calls for NIN NIN BLM, I don't believe you can't win with other setup like DNC BLU DRK or RDM THF SCH etc.
And that's what's job change is about, it encourages players to try different setup other than standard setup, to push the potential of this job further.
I remember when ACP fight was just out it was pretty challenging at lv 75, and it is a fight that can be won with many different setup. You can use PLD for tank, you can use BLU for tank(quite possibly RDM too), you can use RNG or SMN or COR or BLU for DD, you can use RDM or BLM or DRK or even SCH/DRK for stun. I had great fun with it when I tried for clear and play with different setup, it felt just like old FF games. This applies to almost every other mission BC that was challenging too, all sorts of setup was used, with different strategies.
At least not until proc system introduced, I believe FFXI was a game like this. Then SE made lol proc system which totally killed the main purpose of trying new things and discovering the possibilities. But when this game was made, there were no proc system, it's new, and you shouldn't say FFXI is made to be played with specific setup just because there's lol proc system.


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