Quote Originally Posted by saevel View Post
Actually ... RDM's "end game" value in the past was .... drum roll please ...

Cure IV
Erase
-na
Haste
Refresh

With the situational use of our trademark Chain Spell Stun during zergs.

Enfeebles were a joke at 75, nearly every HNM was super resistant if not flatly immune. The ones they did land on had built in potency reduction. RDM was used' as a miniature white mage that could also nuke, haste, self-refresh and had lots of MP. Since they've bluntly said their not giving us Cure V we can rule out the miniature White Mage use which leaves players in an unfamiliar position. When a job was abused and pigeon holed as a WHM-1 for so long that people actually began to think that is what it was designed for, what do you do when it's no longer viable in that use? We've always had alternate functions, but so few people properly explored them that their considered fringe only.
Can't say I ever saw my rdm this under utilized when it came to anything endgame; Dynamis, limbus, kings, KS99, salvage, and Ein usually resulted in needing to be crowd control/debuffer/buffer/healer/nuker and being half-arsed at it usually resulted in needless deaths or longer than required fights.

Quote Originally Posted by Seriha View Post
It's hardly a new argument, though. The only thing that's really changed are the ideas that have come along with people hoping to make things better. Some of it's been inspired by things added to the game elsewhere. Others are just people genuinely being creative. Perhaps to our benefit, we're lacking the "RDM stole WHM's job!" stigma that was present back in the day and often used to refute improvements to RDM itself, but there are also people not interested in seeing history repeat itself.
Well, not saying it is a bad thing necessarily so much as pointing out that it mutated from a topic where the OP just wanted to know what is expected of the job, to what the job needs/should be. Already plenty of topics filled with that already.