Interesting how this evolved from "what is rdm all about" to "what rdm should be all about based on past iterations."
It's hardly a new argument, though. The only thing that's really changed are the ideas that have come along with people hoping to make things better. Some of it's been inspired by things added to the game elsewhere. Others are just people genuinely being creative. Perhaps to our benefit, we're lacking the "RDM stole WHM's job!" stigma that was present back in the day and often used to refute improvements to RDM itself, but there are also people not interested in seeing history repeat itself.