Quote Originally Posted by Kitkat View Post
As other say, this pretty much translates to "Rdm is in a weird spot of no endgame utility" and it is mainly due to SE this time rather than the play-style of the player base. The only A+ Skill rdm has is kicked in the face due to coded immunities or constantly sees new spells being passed off to other jobs that have better utility. The ability to buff is better left to cor, whm, brd, or Sch....because of better utility reasons also. DD is lack luster in comparison to real DD jobs in both Melee or magical venues. So, with a job that once had significant endgame utility, rdm has now become the oddman out only called on if the more useful job isn't an option.
I can't agree with you more here, RDM is suppose to be a number enfeebler in the game/or even one of the best. But in endgame content it's almost a useless skill. Case and point Celaeno in Dandruf wadi appears to be a wind base mob which I had absolutely no luck landing a paralyze spell on. Paralyze isn't some ground breaking spell. Yet even with Saboteur up I was resisted. I can appericate that at the beginning of the cap increase SE already felt RDM was too over powered. But they've basically held back so much from it at this point that it can't even hold its ground any more in it's A+ skill. I agree that I think were see improves in the new merit categories. But I think this is something that needs to be addressed now. I have a lot of time invested in this job class. And i'm not happy with how this aspect of the job has been held back.