Quote Originally Posted by Crimson_Slasher View Post
Actually in FF3 sch can cast up to lv 3 magic, but i agree, it also had an item potency boost (50%? Or double, dont recall.) But it still was a double-sided mage i think, unless it was just lv 3 white magic
No item potency boost that I can remember, I think your thinking of chemist. SCH only had Peep for checking stats until the remake, then SE gave them up to level 3 magic. As I never used the job much I completely forgot they remade them with a little magic. Still SCH in the older games was a throwaway job used for a specific story event, in FFXI it's master of both Black and White magic and use's abilities to modify and change those magic. In AD&D we called it metamagic. Of course SE has to be a prick and lock a bunch of spells out of being accessionable. ALL enhancing magic should be accessionable no matter what.

Honestly RDM is in a good position, it just needs a couple of mechanical fix's to work. Put it on the light melee gear again (DNC / BLU / NIN stuff), unlock the EX WS's, stop making NM's resistant / immune to enfeebles, change tier 2 merits into "enhances" categories and release them as lv 75 venderable scrolls. Now create Tier III's of the current enfeebles and create stat specific reduction enfeebles. *Bam* job fixed. SE has just pretty much stated it has no intention of allowing SCH or RDM to main heal, SCH got the super regen idea I had wanted for RDM so obviously SE isn't going in that direction for us. Not much else we can do, SE doesn't want us as party support then we won't be party support.