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  1. #11
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    RDM in the past was simply defines as a war/whm/blm with very little difference in spells and abilities between the 3, Along comes FFXI, and RDM starts out with a basic spell list base off this idea. Down the line SE decided to give RDM a little of it's own originality and started adding in different spells and abilities to give RDM it's own place in the lines of the party. Making it incredibly enjoyable to play and rewarding.

    Problem is the player base figure out how to use the job to conquer tasks suited for party's and alliances. And due to this the job was consider unbalanced and over powered. This situation wasn't help when the player base also discovered that they could actual tank large groups of mobs, or even more dangerous nm with little to no support. Due to this kind of thing when level cap increase came along, the player base was told that RDM was all ready pretty powerful and that SE was going to be mindful of what they did next with them.

    So now were up to almost the last level increase. And the player base is divided all over the place about how they feel there favorite job has been handle. Some of our best qualities have seen increase "enfeebling and enhancing" and there has been some strides in our melee half as well. Problem is the utility of our job has diminish. Our enfeebles don't land on higher end VNMs, NMs even when they supposedly weak to the base element. And we've seen very little of transfer~able enhancing magic to other players. On top if that, several types of gear that normally RDM would have access to due to it's type "scale, doublet, Jerkin" RDM has been left completely off of. And has left some of the player base going wtf?

    Now i'm not the type of guy who complains about something before it's finished. Even when I eat, I wait until I've finish my whole meal before I tell some one what I thought of it. And that's kind of the approach I've taken with this job class since the first update. It's hard to say whether or not the job will ever live up to the player base expectations. For those that have them. Perhaps when the new merits categories come along the player base will be please. But honestly I just don't see that.

    There's been a lot of great ideas thrown around the RDM forums. New spell's, adjusted spell ideas, JA, JT, and gear directions. Sadly we've seen little to none unique enfeebles "addle & break" And some decent to good enhancing magic that we pretty much have to keep to ourselves. We've seen no new tiers to our better enfeebles, and only a upgraded refresh II to speak of for enhancing magic. It's kind of sad in the end, there's so many direction you could go with the enfeebling magic, and yet it feels so untapped and nerfed these days. And if most of these new enhancing spells RDM pick up where accession~able, the jobs viability would feel a lot stronger. I'm not quite sure what to think when the player base gets a spell like temper and yet we can't do anything but cast it on ourselves. And we aren't even that viable on the front line due to gear. It's just perplexing.

    Dev team please, gives us some kind of idea where RDM is going.
    (2)
    Last edited by tyrantsyn; 11-04-2011 at 12:35 AM.