Oh... now you've proven you've never actually played this game for any length of time. Mystic Knight is one of the strongest class's in the game, SpellBlade can do things no other job can especially if it's paired with Rapid Shot. RS is 4x attacks but at 1/2 attack power, the attacks will have 100% accuracy. SB allows to you attribute an element to your attacks ~and~ adds the base spell power to your attack power. When combined the SP addition is after the 1/2 of RS but before the 2x bonus for elemental weakness. Basically you can do 9999 x 4 in one attack round. When equiped on Free Lancer you can do 9999 x 8 in one attack round. This strategy is critical to beating Omega and Omega MK2 as both iterations have 90% physical evasion and 90% magic evasion along with permanent shell, protect and reflect. It actually works on many super boss's. Flare SB is the exception as it adds a flat +50 AP after the 1/2 RS reduction and makes your weapon non-elemental type.
And why the hell would you put DC onto a Mystic Knight? You put DC onto a BLM or WHM or better yet, onto your Mime who is White Lance DC or White Black DC.
Anywho I'm not trying to compare FFXI to previous FF's, just correcting some of the misunderstandings, or downright lies, of the RDM history in previous games. FFXI is a completely different beast, you can play yourself but you can't play the other five people in your party.


Reply With Quote