Quote Originally Posted by Greatguardian View Post
This ^. The PS2 can't hold more than 160 items in RAM at the same time, effectively limiting player inventory to 80 slots per "Unit".

For some reason, the Devs also seemed to vastly underestimate how much effort players would put into their gear swaps. When you look at test server videos or dev videos, you see the test characters sitting around in atrocious gear and barely blinking at all.

In general, you essentially had a team that was unprepared to deal with the realities of an MMORPG. A lot of "Early" MMOs had similar problems as well. Was it Ultima Online where one of the Devs logged into his character on a world to give an interview and forgot to turn Invincibility on, only to be repeatedly MPK'd by the playerbase?
I don't doubt that PS2 Limitations are the issue, but they must have figured out to some degree if they added 20 jobs there'd be issues.

Lets look at it realistically, even if you only have one set for every job in you'd just be under the cap on items (not including Satchel) surely someone at SE would have seen that beforehand and figured out a method to counteract this.

Also the limitations only go so far as an excuse, they can add more an more sections like Satchel, Safe and so on when they run out. Where they fail is by NOT allowing you to macro from any of these sections.

Quote Originally Posted by Neisan_Quetz View Post
Ps2 Limitations.

Also they've been alleviating storage concerns quite a bit lately, with Porter moogles and allowing you to mail some r/ex items to mules.
Porter moogles are fine but rather limiting, and with the new Relic+2 equipment coming will most likely not be storable. mailing r/ex items to separate characters are good but I hate paying more money to store items on another character and having to jump back and forth to get gear.