Quote Originally Posted by Neisan_Quetz View Post
Ps2 Limitations.

Also they've been alleviating storage concerns quite a bit lately, with Porter moogles and allowing you to mail some r/ex items to mules.
This ^. The PS2 can't hold more than 160 items in RAM at the same time, effectively limiting player inventory to 80 slots per "Unit".

For some reason, the Devs also seemed to vastly underestimate how much effort players would put into their gear swaps. When you look at test server videos or dev videos, you see the test characters sitting around in atrocious gear and barely blinking at all.

In general, you essentially had a team that was unprepared to deal with the realities of an MMORPG. A lot of "Early" MMOs had similar problems as well. Was it Ultima Online where one of the Devs logged into his character on a world to give an interview and forgot to turn Invincibility on, only to be repeatedly MPK'd by the playerbase?