Ophannus, Not to pick a fight but i have something interesting about history in Final Fantasy now. As of recent i began playing back through FF3 and ive found some interesting things. Now to be clear, this may be the third game in final fantasy, but this game marks the return of the classes formerly seen in FF1, a sort of "Second coming" of RDM/WHM/WAR/MNK/THF/BLM jobs, and due to the class change system, no character is set in stone, as well as many other classes. However upon starting a new file, ive noticed, that in this second incarnation that a lot of jobs have changed sharply from what we saw in FF1. In this game, i found a warrior very impotent for damage (by design) as well as a redmage able to match/surpass them (with help of gear availible to both). Now when it comes to endgame in FF3, from my research, most of those jobs, excluding RDM arent recomended, because there is a direct improved version of each (Viking/DRK/DRG over war, Devout over whm, Magus over Blm, Black Belt over mnk, and Nin over Thf) But baring onion-knight (who is a pseudo-all job) there is nothing that rdm moves into, and as that game is nearly all dependant on gear with only a little initial value factored in, rdm does quite well. In fact, rdm has access to some of the most broken gear and is very endgame worthy where DRK and WAR struggle to even cope with endgame, granted this is a far older game, and is highly limited, but it truely shows potential when my RDM has been very powerful and useful from square one, all the way to the 3rd crystal (and set of job unlocks.) So just my two cents. Course if we were to take a page from the O-Knight for ffxi's adjustments to rdm, we could see what a real broken job could be heh.
Just a bit since a lot keep coming back to rdm in history and nobody can decide if it was good or passable melee in old games. In FF1, passable, FF3, very good at endgame, FF5, dont recall, thats next on my list. FFTA/A2, very good/passable.

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