Reading through the old topics, I still don't see a response from a rep on this and I'm sure some of us BLUs, SCHs, CORs, PUPs, and DNCs would still appreciate being given the same variety of end game weapons to choose from as the rest of the jobs in the game. None of the relic weapons applicable are particularly game breaking and the only one with a questionable enhancement is Spharai. Are there other balance issues that I'm not seeing?
BLU on Excalibur - Another toy at best, no balancing issues required.
DNC on Mandau - Basically just a variation of Twashtar.
SCH on Claustrum - Arguably, this is really not a strong weapon that offers anything game breaking to SCH, so there should be no issues adding them merely for completion's sake (sorry SCHs).
COR on Annihilator - A physical version of Armageddon. RNGs will still continue to pull ahead given all their abilities.
PUPs on Spharai - Ok, Counter IV would be broken on PUP. So just make it a MNK only enhancement. Done. Or give them a PUP only enhancement if it's not so much work. Either one works and handles the balance issue fine.
If the goal is/was to encourage us to work on mythics, it's not going to work, especially nowadays. There are two issues with mythics - the alex requirement and the fact that the majority of mythics have weak weapon skills that render the weapon impractical. Preventing us from making relics for one of our ToAU/WoG jobs will not fix these issues that turn people off from mythics. If you want people working on mythics, fix the alex (sounds like this is taken care of) and beef up their weapon skills across the board.
If the problem is simply story, is anybody really going to complain here if the story doesn't 'fit' perfect? I don't care if you simply add us on as an 'augment' after the entire quest is done on another job. Just allow us to use them. Or come up with some simple story for it. You did it for relic armor and no one complained, so why not relic weapons?
Allowing the ToAU/WoG jobs to use relics would only create a significant amount of additional end game content for players and allow those who enjoy those newer jobs the opportunity to take advantage of the dynamis changes along with the rest of the playerbase.
I really think this change should be considered or at least a reasonable explanation finally provided indicating why this change isn't possible.
And please people ... do not derail this and make it a topic about mythics or whether relics are 'worth' getting. Eventually a rep will at least comment if we just stay focused.
Edit:
Without some indication from SE on why they won't implement this, there's only so much we can do. In the mean time, here are some things to discuss:
- How adding ToAU/WoG jobs to relics will benefit those jobs
- How this change will benefit SE
- Suggestions in terms of ways to resolve the 'story' issue aspect of this change
- Fixes for possible 'balance' issues